Games from Nothing

Games from Nothing: Post-Mortem — Airship

Coding this game was quite a journey. At points in time, I spent 1 to 2 hours dissecting if() statements to fix bugs or things that I didn’t like about the game. The collision was rudimentary and barely worked at…

Games from Nothing: Post-Mortem — Space Crisis

This was a fun experiment.  Most everything I set out to do is done.  A few things didn’t work out, due to the fact that I dug myself into a design-hole early on and that I barely know how to…

Games from Nothing: Conference Project Post #1 — Space Crisis

While conceptualizing this project, I had Starseed Pilgrim on the brain. Putting together a musical puzzle platforming game would have been way over my head. But I wanted to create a mechanic similar to that game’s perpetually-expanding black hole, which…

Games from Nothing: Post-Mortem — Eclipse

In the end I kind of ran with my “moar colors, moar circles” idea. I even added the abilities for the roamer to become bigger based on timing and for the player to become one of the older circles when he/she…

Games from Nothing: Conference Project Post #2 — Eclipse

I felt there was really something to Eclipse as soon as I threw it on the tablet.  I spent a good half hour playing it, seeing how tiny the circles might become.  Some other people also played it, and they…

Games from Nothing: Conference Project Post #1 — Eclipse

Eclipse began with our first black and white exercise, after we had begun to read Chip Kidd.  It was almost entirely influenced by my want to use negative and positive space heavily within a game. Here’s my first entry for it…

Games from Nothing: Post-Mortem — Particle Synth

Unfortunately I have been unable to get my project to work outside of Java; however, I did manage to create a synthesizer that I am actually happy with and think could be used to improvise or compose some electronic music….

Games from Nothing: Post-Mortem — A Cup of Rain

In the making of “A Cup of Rain,”  I have run into several technical challenges. The first was creating the collision effect among raindrops. Since these rain drops are called from an ArrayList, I did not know their specific coordinates to…

Games from Nothing: Conference Post #2 — A Cup of Rain

My inspiration for the game “A Cup of Rain” comes from my window in a rainy day: small rain drops were sliding slowly, and when they ran into other drops, they would form a flow . Besides seeing this beautiful process…

Games from Nothing: Conference Post #1 — A Cup of Rain

For my conference project, I designed a game called “A Cup of Rain.” On the screen, there is a “measuring cup” on the bottom, collecting the falling “rain drops.” The rain drops are generated with different sizes and moving speeds,…

Games from Nothing: Conference Project Post #1 — Standoff

When we were on “Race to the End” earlier this semester, I’ve made a game called standoff. It was a pretty good game overall (I think it was the best thing I’ve accomplished so far) but I thought I could…

Games from Nothing: Conference Project Post #2 — Particle Synth

I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing…

Games from Nothing: Post-Mortem — Attendance

During our playtest we found that our game was for the most part a success. We had one downfall from the playtest and that was to some the game felt a bit stupid a novelty. Isaac and I got together…

Games from Nothing: Conference Project Post #2 — Attendance

After some hard programming we finally have a functioning game that we will go to playtest in the class. So we have that interface I posted in my last post, but now we have an official lose state and win…

Games from Nothing: Conference Project Post #1 — Attendance

Isaac and I are working on a conference game together. The entire semester we have been working on an idea called BridgeBuilder. I’ve mentioned it various times in earlier posts. However, we have finally decided to not do BridgeBuilder we…

Games from Nothing: Group Game #2 — Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle that is being chased by a triangle. In this program each quadrant does something different…

Games from Nothing: Black & White Exercise #4 — Particles

I think I had the most fun playing around with particle systems. I spent a lot of my time just going into the base particle codes and just messing around with them seeing what I could make with them. At…

Games from Nothing: Black & White Exercise #3 — Transforms

Transforms were some of the most confusing things to get working for me. For this assignment, using the transforms, we were supposed to make a program that was like an amusement park in some sort of way. I wanted to…

Games from Nothing: Group Game #1 — Bammer

So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was that there was a canyon of death that your character needed to cross and in…

Games from Nothing: Black & White Exercise #2 — Monster in the Village

For the next lab I wanted my race to the end monster lab to be a simple game where you avoid objects moving up and down the screen to reach a safe zone. Basically it is the idea of the…