Interactive City: Run Away With Me

When you are stuck in same place, same cycle every day, you want to travel to new places. How can we travel and see the world, but stay where we are?

For my conference project, I want to make an interactive webcam game that brings relief from pressures and stresses in everyday life. The player will be traveling through different world but need to show vigorous movement in order to arrive at the destination.  The player will move in any sort of way, like jumping or waving their arm around and such. The movement will feel like the player is actually going on an exploration to a different country or a bizarre world. The character inside the screen will move forward when the movement occurs, sometimes jumping or ducking.  After certain time, the character will arrive at a random new country, where the player can have a photo zone moment, with sense of accomplishment and surprise.

The design of the interactive media will be dynamic and full of action since it is a form of a game. The vibrancy of color and animation will motivate the players to take part of the installation. I could have gone in simple button press of mouse and keyboard but first it lacks interactiveness and I want players to feel like they are the character in the game, which can evoke more emotion to players.

I am always curious on how movement and change in visual scenery brings positive emotions to me. I want to explore if vigorous movement and visual changes in location can bring form of positive feeling to people and share excitement of traveling.

My interactive display is intended for public because it is an open interaction that anyone to take part of and just enjoy. There are no restriction in movement and it is an open/ friendly interactive tool to all through game like quality. In addition, the interactive displays increase social interaction by creating a conversation factor. The player who played the game can talk about what world or country they ended up, talk about their feeling about the game, and etc…

Norman’s seven steps:

Forming the goal: The user becomes curious about the game like display and the character waiting to take action.

Forming Intention:  The user will move in front of the game to check out the game.

Specifying the action: movements cause the player to realize that character to move forward on the map though movement by player.

Executing action: The players will slowly start to move, then finds that the character moves faster when there is vigorous movement, exercising more movement.

Perceiving the state of the world: the user will find themselves in surprise of arriving at a new country and sense of satisfaction from moving and clearing the game.

Interpreting the state of the world: The user realizes that characters arrives at new world and wants to explore more.

Evaluating the outcome: The players have relieved the stress and realized that movement and change in scenery is good form of stress reliever.

Code:

draw(): new interactions with reset function after the game is over,  function for character to track movement of the player and move forward, generate new worlds after each round, the character action in the game in reaction to movement of player.

Variables: I will use variable to create a pattern for background that the character will be running in, the resulting image of the world upon finishing of the game, and the x and Y coordinate of the character moving.

setup():backgrounds sizes and camera

color:  everything on the game will be colored

interactivity: the motions of user

A relationship between user input and the programmed environment: The user becomes the character in the game and has part of them in the game through motion.

Yun Mi Koh

Author: Yun Mi Koh