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Drawing Machines: Vision Machine
For my Vision Machine project I chose to create a stereographic viewer, that when used can simulate a three dimensional image in two dimensions. I chose this, because I felt that given the materials that I could chose from it…
Drawing Machines: Vision Machine
For my vision machine, I made a very basic zoetrope. With the long paper strip that has cut slits to provide the interrupted images to created the illusion of seamless motion. The strip is about 30 frames long, each about…
Systems Aesthetics: A Later System: Paper Unbound
The idea of repetition as a stylistic technique has been popular throughout art history in order to convey things with a unified focus in multiple ways. Repetition as a concept is abstract and applicable to a plethora of artistic styles….
Game Studio: Nonlinear Narratives: Hiding in Plain Sight
Over the course of this semester, as I came to terms with my own social anxiety, I decided to center my game around my new understandings of anxious feelings in social spaces. I wanted to convey these through some simple…
Game Studio: Nonlinear Narratives: A Short History of Goblins
Elliot Nye May 15th, 2019 A Short History of Everything that is Goblins is a non-linear adventure game I made about goblins. It is a pretty silly game, based on lore I invented about a nation of goblins cursed by…
Systems Aesthetics: A Final System: Filters
My final conference project is called Filters. This was a long and hard journey to get here but I am very happy with the end result. I first found interest with the camera function and using the camera library to…
Systems Aesthetics: A Final System: Collision Game
For the first check-in of our systems class, I made a simple video game that goal was to get to a checkpoint while avoiding collisions with different obstacles, in the background, I put the png of a cyber- city sky….
Systems Aesthetics: A Final System: Glitch It
For this final system conference project, I was inspired by the check-in assignment we did for the pixel sorting, the research we did on Rosa Menkman in class, and the reading we did on Found Systems As Glitch Culture by…
Drawing Machines: Immobilized Strandbeest
The final result of my conference work is the crippled strandbeest. The beest, created to be a kind of evolutionary step, is a husked body with the ability to move freely about. In the final chapters of our book, Brockeman…
Systems Aesthetics: A Final System: mommy n me
For “Art From Code” last semester, my conference project explored software mirrors and live video feeds. I realized early on in the semester that this piece was already a sort of system: 1) it never became an object as much…
Drawing Machines: Stars
My conference project is very different from my original outline and plan. When I presented the original project it was meant to be a variation on the game Flower, which is an online stress reliving game in the same vain…
Systems Aesthetics: A Final System: Let-It-Fly
I conceived of this project when I was playing with children’s puzzle pieces. I wondered: ‘These puzzles are clearly a system. They take on similar visual forms that are lucidly defined, yet contain distinct information. The shapes compliment each other,…
Drawing Machines: Happy Birthday
This is the old draft of Zoetrope, and it also gave me the idea of how to make my own zoetrope. But in the studio, I have limited material so I changed a little. I always want to create something…
Drawing Machines: Conference Post-Mortem
This semester I have chosen to expand on my experimentation with weaving through another handmade loom. I intend to explore the realm of textile and fiber art through a simple frame loom constructed out of bamboo bark. The base structure…
Systems Aesthetics: A Later System – con rồng cháu tiên
For this studio prompt, I used de Byl’s noise practical lab as a departure point. I took the lab and converted the code into a class, abstracting the color range, distance between lines, width, movement rate, and subtlety of noise….
a later system: Stars in the Galaxy
What I wanted to achieve with this system was initially, a better understanding of patterns – specifically the creation of a pattern. It was hard for me to understand the points of a pattern and having to figure out where…
Systems Aesthetics: A Later System- ‘harder soft or softer hard’
This studio exercise was an instance where the revision process helped me understand the concept much more deeply. Initially, I built upon check_in 12, where I used curved fractal shapes to randomly place onto the canvas, in order to create…
System Aesthetics: A later system – Reappearance by Chance
To create this system, I was inspired by the reading we had on Chance Imagery by George Brecht. Brecht talks about the word ‘chance’. He claims that ‘the word chance can conveniently be taken to mean that the cause or…
Drawing Machines: Exploded Nest
I am going to construct a hanging, nest-like installation made of found branches, sticks, ivy, and dried flowers. I will hang vine charcoal from the branches, using a pendulum-like motion to create a drawing on a piece of newsprint that…
Drawing Machines: A Cherry Tree
My zoetrope, a Cherry Tree, is composed of two pieces of digital drawing on each side of a round cardboard, two bands, two clips, two sticks, and a cardboard base. Viewer can see two images combining together by spinning the…
















