Game Studio: Nonlinear Narratives: Heretic Postmortem

  Game Design and Non-Linearity  Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable, and the villagers only think of their own needs for survival. The villagers live in…

Muralista!: Thesis Notes, Fall

Part 1: Activism This Semester This project in all its forms was a response to the personal ghosts I’ve got living in Hill House, particularly the specter of unaddressed racial and sexual harassment. My first encounter with these reprehensible actions was in…

Art from Code: Iterative Painting Post-Mortem

    RGB Grain Ultimately, I have produced five digital, animated, iterative paintings. This was certainly my intention. Nothing really went wrong. However there are some aspects incorporated into my five pieces that surprised me and there are some aspects…

Art from Code: Wave Clocks Post-Mortem

The final collection of wave clocks I finished with for my conference work were a much more polished portfolio than I had started out with. In the beginning, I had five sketches, each representing five different themes. In the end…

Art from Code: An American Life Post-Mortem

For my conference project I created a series of movies that explored my placement in an American context and the ways in which I could use Processing and generative art to challenge or alter the original narrative of the photograph….

Game Studio: Nonlinear Narratives: The Strength Needed Postmortem

The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative for the next projects I inevitably wish to pursue next semester. The game in its…

Game Studio: Nonlinear Narratives: The Strength Needed

The game I set out to do this semester was focused primarily on building on a lot of the work I put into the third Paper Prototype I did. This game was meant to focus on the one line that…

Game Studio: Nonlinear Narratives: Migration

My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of pages from children’s books. I will express the narrative purely through visuals and won’t rely…

Art from Code: Distortion Post-Mortem

What I have finally made are shapes that change.  I played around with different shapes using a call to ellipse and to curveVertex.  I used color, height, noise, and width to change the shapes.  Some pieces changed over time because I…

Conference Project Post-Mortem: Scratch Lag

1 2 .3 4. I attempted to make hard-coded and animated recreations of Hirsh’s style from Scratch Pad using processing and although some do not fully capture the expressive experimental style of his film I am content with the results. The project…

Art from Code: Interactive Generative Art Post-Mortem

My conference project, entitled Stellar Remnants, investigates the relationship between autonomy and interactivity in generative art through five pieces made in Processing. All of my sketches involve using key presses to influence the variables of a sketch to manipulate amount,…

Art from Code: Nature + Code Post-Mortem

My conference project’s theme is nature and its replication using code. Nature is known to follow a system and set of rules while utilizing the slightest bit of unpredictability. The same can be said for coding: there are rules to…

Art from Code: Replication of Works by Fred Tomaselli Post-Mortem

Fred Tomaselli has created beautiful pieces of art on wood panels and various other materials that are considered to be “unorthodox”. His works have beautiful abstract patterns and designs, that look great to try to generate on the computer by…

Game Studio: Nonlinear Narratives: Into The Dark

The game I finally made is now called Into The Dark.  The goal of this game is to explore the world I created and to defeat the boss at the end of the game.  There are times were the player…

New Genres: I Expect You to Die

Pros and Cons of Dying (and Not) Pro: When I was bumped from a deeply desired psychology class, I stumbled upon New Genres: I Expect You to Die. I thought, great! The perfect class for me. I love New Things and…

Art from Code: Boolean Oceanography Post-Mortem

Preliminary Sketches for Boolean Oceanography ^^ For my conference project, I have made a collection of eight videos that use generative methods to create aquatic motifs through Processing sketches. In each sketchggg, vector drawings warp, contort, and move across the…

Game Studio: Nonlinear Narratives: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the game by bartering with other anthropomorphic animals, providing them with items they need to repair…

Game Studio: Nonlinear Narratives: Heretic

Some sketchbook pages (with notes from my readings): For my conference project, I am drawing from marxist feminist texts – Caliban and the Witch and Revolution at Point Zero by Silvia Frederici – to make a game that reveals the powerless position women…

Game Studio: Nonlinear Narratives: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still works by: particularly, and at this point, the game is still too linear. Here a…

Game Studio: Nonlinear Narratives: Adam

In A Day on the Grand Canal with The Emperor of China David Hockney brings all his expertise as a contemporary painter to bear on an analysis he does of a 17th century Chinese scroll painting. The most striking aspect…