Mapping the Invisible: Self Portrait — A Map of Chris’s Mental Planetoid

I’m coming to the end of my sixteenth consecutive school year.  I’ve spent the most formative part of my life just being shuttled back and forth between home and school instead of learning how to be a person.  I decided…

Mapping the Invisible: Self-Portrait Draft #1 — A Map of My Senses

    Before conceptualizing my map, I found myself visualizing it in a very abstract way. I was seeing colors and shapes way before I could actually make sense of them. Rather than a traditional birds-eye, navigational map, I wanted to…

Mapping the Invisible: Self-Portrait — Map of Lucas’s Online Self

For my self-portrait map, I wanted to make something that in some way addressed Katie Holland Lewis’ Tangled Pathways, in which Lewis documented physical sensations on an abstract grid that represented specific parts of her body. I was drawn to…

Mapping the Invisible: Self-Portrait — Mariko’s Map

  My self portrait is inspired by a family property in the mountains of Northern California where I spent much of my childhood (pictured above). Many important events in my life are associated with this place and I have mapped…

Mapping the Invisible: Self Portrait — A Map of Identity and Self-Identity

Considering the task of this first project was creating a self portrait, I found the easiest place to start was an image of myself. I originally began with a photo of my arm, which would reach towards a landscape. Connections…

Mapping the Invisible: Self-Portrait — A Map of Mathilde

It took me quite some time to actually start the mapping of my self-portrait. I am still deciding what I am mapping vs what I am not mapping. The base of my map is a floor plan of my apartment…

Mapping the Invisible: Self Portrait — A Map of Rebecca

I experienced a lot of difficulty when posed with the task of creating a map that represents both myself and something invisible. Part of this challenge stems from the fact that my background in visual arts is sparse: my most…

Mapping the Invisible: Self Portrait — A Map of Rory Grene

I really enjoyed getting a chance to do the self portrait project- it was so much fun getting to learn to use photo shop (something I never expected!!) and getting to do a project on which I had so much…

Mapping the Invisible: Self Portrait — A Map of 51°34’N and 1°47’W, 25/05/19, 21:01PM

I have a talent for spinning yarns so believable even I forget what’s real, so when I engage in introspection I like to have tools, guidelines, a map. It’s safer; I’m less likely to commit self-idolatry or self-flagellation if I…

Bad Guys: Design #1 The Bad Guy Has a Pattern

Remix the City: Conference Project — Creative Interview Initiative

My goal in my conference was to create a space of otherness, where ones mind can be captivated by the illusion of communal thought and belief. This power, created and allowed by mans need to withdraw from his own agency,…

Remix the City: Conference Project — Do You Control Space?

The making of our conference project was definitely time consuming and harder than we thought it would be. We spent 15-16 hours straight in Heimbold, from 4pm to 8am the next morning. We thought we would be home by maximum…

Cultural HiJack: Urban Interventions – Brainstorm

This project will be carried out in Philadelphia. My goal is to create a piece of public art that encourages public interaction. I let a few people in the art scene here know that I’m looking for walls or spaces…

Conference Project: Cardboard Chair

  When I was asked what I wished to do differently in Heimbold, my answer was “sit.” This made sense at the time because Heimbold is special to me, but, as we’ve mentioned in class a million times, Heimbold is…

Remix the City: Space HiJack — Watch Where You Are Walking!

Remix the City: Questions of Space

Text, is not just letters combined into words, etc, it is an amalgam of predefined connotations asserted into the visual and analytical realm, and therefore there is a need to question the space which words can create, and how we…

Games from Nothing: Post-Mortem — Euclid’s Dream

  Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements was very helpful in conceptualizing the game. By having a clear idea I was then…

Games from Nothing: Post-Mortem — Come and Play

After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title screen: The Monster got a bit of a redesign: (the central eye worked better with…

Games from Nothing: Conference Project Post #2 — Come and Play

So after coming up with the initial idea of “Come and Play,” I sketched a few more ideas in my sketchbook: I decided to make my monster, an arc instead of a circle, and to use the draggable item/particle system…

Games from Nothing: Conference Project Post #2 — Euclid’s Dream

  As I continued with development I started thinking more and more about a name for the game. Eventually I chose Euclid’s Dream, drawing the connection between the shapes and his role as the ‘father of geometry’.  This made it…