Categories
Mapping the Invisible: Self-Portrait — Mariko’s Map
My self portrait is inspired by a family property in the mountains of Northern California where I spent much of my childhood (pictured above). Many important events in my life are associated with this place and I have mapped…
Mapping the Invisible: Self Portrait — A Map of Identity and Self-Identity
Considering the task of this first project was creating a self portrait, I found the easiest place to start was an image of myself. I originally began with a photo of my arm, which would reach towards a landscape. Connections…
Mapping the Invisible: Self-Portrait — A Map of Mathilde
It took me quite some time to actually start the mapping of my self-portrait. I am still deciding what I am mapping vs what I am not mapping. The base of my map is a floor plan of my apartment…
Mapping the Invisible: Self Portrait — A Map of Rebecca
I experienced a lot of difficulty when posed with the task of creating a map that represents both myself and something invisible. Part of this challenge stems from the fact that my background in visual arts is sparse: my most…
Mapping the Invisible: Self Portrait — A Map of Rory Grene
I really enjoyed getting a chance to do the self portrait project- it was so much fun getting to learn to use photo shop (something I never expected!!) and getting to do a project on which I had so much…
Mapping the Invisible: Self Portrait — A Map of 51°34’N and 1°47’W, 25/05/19, 21:01PM
I have a talent for spinning yarns so believable even I forget what’s real, so when I engage in introspection I like to have tools, guidelines, a map. It’s safer; I’m less likely to commit self-idolatry or self-flagellation if I…
Remix the City: Conference Project — Creative Interview Initiative
My goal in my conference was to create a space of otherness, where ones mind can be captivated by the illusion of communal thought and belief. This power, created and allowed by mans need to withdraw from his own agency,…
Remix the City: Conference Project — Do You Control Space?
The making of our conference project was definitely time consuming and harder than we thought it would be. We spent 15-16 hours straight in Heimbold, from 4pm to 8am the next morning. We thought we would be home by maximum…
Cultural HiJack: Urban Interventions – Brainstorm
This project will be carried out in Philadelphia. My goal is to create a piece of public art that encourages public interaction. I let a few people in the art scene here know that I’m looking for walls or spaces…
Conference Project: Cardboard Chair
When I was asked what I wished to do differently in Heimbold, my answer was “sit.” This made sense at the time because Heimbold is special to me, but, as we’ve mentioned in class a million times, Heimbold is…
Remix the City: Questions of Space
Text, is not just letters combined into words, etc, it is an amalgam of predefined connotations asserted into the visual and analytical realm, and therefore there is a need to question the space which words can create, and how we…
Games from Nothing: Post-Mortem — Euclid’s Dream
Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements was very helpful in conceptualizing the game. By having a clear idea I was then…
Games from Nothing: Post-Mortem — Come and Play
After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title screen: The Monster got a bit of a redesign: (the central eye worked better with…
Games from Nothing: Conference Project Post #2 — Come and Play
So after coming up with the initial idea of “Come and Play,” I sketched a few more ideas in my sketchbook: I decided to make my monster, an arc instead of a circle, and to use the draggable item/particle system…
Games from Nothing: Conference Project Post #2 — Euclid’s Dream
As I continued with development I started thinking more and more about a name for the game. Eventually I chose Euclid’s Dream, drawing the connection between the shapes and his role as the ‘father of geometry’. This made it…
Games from Nothing: Conference Project Post #1 — Come and Play
For my conference project, I decided to keep working on the game I’d started working on for the Black & White Exercise #2 assignment. I wanted to expand on the game and make it more interactive and playable. I want this…
Games from Nothing: Post-Mortem — Bug Spotter
The process of coding Bug Spotter was both substantially easier and substantially more difficult than I had originally envisioned. After a laborious design process, I was easily able to code the proper behaviors for the spot-hungry lady bug, the bee…
Games from Nothing: Conference Project Post #1 — Euclid’s Dream
For this game I was using the code base of the race to the finish group game I completed with Giles. As such I already had much of the game mechanics fleshed out. This meant that when I went to complete…


















