Remix the City: Comment — Urban Screens

I tend to be wary of adding another screen to a world already saturated with screens. I assume a certain level of difficulty in making that something positive because so often our experience of screens is negative. Before reading ‘The…

Remix the City: Conference Project Post #3 — Glitching Heimbold

As the semester comes to a close and there is less than a week left to finalize my conference project, I feel confident in the work I have accomplished. I am at a really good spot with my work, and…

Games from Nothing: Group Game #2 — Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the main aspect of the game rather than collision.  The first iteration was with some simple…

Games from Nothing: Black & White Exercise #4 — Particles

With the particle system the key part I wanted to make sure was there was that it was player controlled.  From there it was trying to figure out how to make that pleasing to look at. I was playing around…

Games from Nothing: Black & White Exercise #3 — Card Coaster

The original idea behind the cart coaster was to have four blocks moving after each other on a set track. and then on a click they would make a loop. however I ran into a few problems. I could get…

Games from Nothing: Group Game #2 — Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it is to simulate an interactive system, in which nearly every member has a positive or…

Games from Nothing: Black & White Exercise #4 — Particles

With Exercise 4, I found myself experiencing quite a bit of writer’s block — or designing/programming block, in this case. So I kept things really simple, and decided to see what happened if I smashed two of our labs together….

Games from Nothing: Conference Project Post #2 — Bug Spotter Progress Report

Bug Spotter has been going fairly well since I laid out the initial concept. I will likely have to simplify further as I get deeper into coding, but I have been focusing primarily on getting the visuals right (as that…

Games from Nothing: Conference Project Post #1 — Bug Spotter Initial Idea

While sketching in my book, I stumbled upon an idea for a conference project that I immediately fell in love with: I would make a game about a lady bug that gets its spots. Aside from that, I had absolutely…

Remix the City: Conference Project Post #2 — Demise of Print Journalism

This is a sketch for my infographic – I chose the information that seemed most interesting from the data I’d gathered, and drafted a few rough layouts. Then I made sure that each segment, or chunk of information, had a…

Remix the City: Formulary for a New Urbanism

The need for a New Urbanism is very urgent. Through our class discussions, readings etc, I have realized how much the cities/environments we live in need to be modified or somewhat recreated to be humanized again. The Beach Beneath the…

Remix the City: Questions of Space

For my text project, I decided to explore “questions of space”, narrowing it down to the concept/notion of home. I was really inspired by the “Dakota” video by Young Hae Chang, so I am trying to follow the same style….

Remix the City: Questions of Space

How many ways can one take up space? Can a relationship between two people be considered a space? What determines the size and the shape and the functions of this imagined space? When a physical space is altered, does it…

Games from Nothing: Black & White Exercise #3 — Clock

For this lab assignment I used the transforms lab and made some adjustments in order to make it a fun ride. There is one draggable object and the other four squares are turning respect to each other clockwise. The goal…

Games from Nothing: Black & White Exercise #4 — Particles

For this lab I wanted to create a circular rotation based ride and during the ride the shapes that are moving around can change depending on location of the mouse if on a desktop or the location you drag if on…

Games from Nothing: Group Game #2 — Skinnydipper

Interface and first ideas about our game We wanted to make a skinny dipping game, incorporating the Flocking labs. The player will be chased around the screen, scoring points for dipping in pools (which are randomly placed for variety’s sake). …

Games from Nothing: Group Game #2 — Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by police. You score points by being in pools, and if you get caught, it’s over….

Games from Nothing: Black & White Exercise #4 — Epileptic Rectangles

I created a simple array of 20 rectangles with random widths (heights start at 0.001). Each mouseclick creates a white rectangle at random coordinates, which then stretch vertically to the bottom of the screen (achieved by incrementing their height by…

Games from Nothing: My Sketchbook — Sol Lewitt Game #10

TEXT-AND-LINE ADVENTURE This one would be something like one of those old text adventures, except with straight lines connecting text passages, to give some actual form to the geography of whatever place you’re in.  It’d be light on actual gameplay,…

Games from Nothing: My Sketchbook — Sol Lewitt Game #9

CONVERGING LINES This one is a simple rhythm game.  Lines will shoot across the screen, and you have to tap/click when they converge. It’s condensed Rhythm Heaven but with none of the Japanese whimsy. And instead of scoring the player’s…