Games from Nothing: Group Game #2 — Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle that is being chased by a triangle. In this program each quadrant does something different…

Games from Nothing: Black & White Exercise #4 — Particles

I think I had the most fun playing around with particle systems. I spent a lot of my time just going into the base particle codes and just messing around with them seeing what I could make with them. At…

Games from Nothing: Black & White Exercise #3 — Transforms

Transforms were some of the most confusing things to get working for me. For this assignment, using the transforms, we were supposed to make a program that was like an amusement park in some sort of way. I wanted to…

Games from Nothing: Group Game #1 — Bammer

So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was that there was a canyon of death that your character needed to cross and in…

Games from Nothing: Black & White Exercise #2 — Monster in the Village

For the next lab I wanted my race to the end monster lab to be a simple game where you avoid objects moving up and down the screen to reach a safe zone. Basically it is the idea of the…

Games from Nothing: Black & White Exercise #1 — Circular Motion

For the first lab I wanted to keep things simple using the circular motion code. My idea for my game was to have a bunch of rotating circles across the middle of the screen constantly rotating. Then by pressing on…

Games from Nothing: Conference Project Post #1 — Particle Synth

This is the initial sketch I drew after we experimented with hider/seekers using vectors. I wanted to experiment with lots of particles seeking around a central point. I began trying to implement seeking into a particle system, and this was…

Remix the City: Conference Project: Bubble Tent

In looking at the successes and failures of my implementation of my conference project, I wish I had been able to make a model/draft of it before installing it. The biggest problem I ran into was that I had not…

Games from Nothing: Group Game #2 — Stoke the Fire

After play testing my initial draft of my game in class and receiving some good feedback, I decided to make my game more representative of a “fire.” To start, I made the points, which represent embers, more yellow and orange,…

Games from Nothing: Black & White Exercise #4 — Magic Wand

For the fourth exercise, I decided to code a particle system that would look lie sparks coming out of a wand. To represent a wand, I used a long brown rectangle, and to represent the sparks, I used an array…

Games from Nothing: Black & White Exercise #3 — Atoms

When I started making this game, I decided to start by coding three circles which each had three circles rotating around them (using translations). I wanted the movement and position of the circles to remind the player of the “Twist”…

Remix the City: Conference Project Post #2 — 100% YC Labels

I am sticking with my original idea of conference project, doing a series of sticker labels. My first sticker project of IKEA is to deliver the message of using forced labor in major companies. It was sort of serious and…

Games from Nothing: Black & White Exercise #4 — Particles

For our introduction to particle systems, I modified existing code of both the rings and particles. In my first attempt with the rings I altered the time taken for the rings to ‘expire’ or disappear from the screen. Then changed the color…

Remix the City: Conference Project Post # 2 — Emma’s Progress on “Brokeopoly”

So! I have assembled my board. I’s wraught with cynicism… perhaps dripping with sarcasm… But I’m thoroughly enjoying myself, so there’s that. I’m using actual classes I’ve taken, and on the “property cards,” I’m explaining what a student would come…

Games from Nothing: Black and White Exercise #3 — Transforms

For my third Black and White game I opted to create a Ferris wheel type structure. As we had just learned transforms I simply modified the existing code to arrange the box like structures in a radial pattern around a…

Remix the City: Conference Project Post #2 — MetroNorth Ad Bust

I’m excited (and perhaps a little nervous) to install my project. I’ve prepared 2 posters (and will hopefully prepare a 3rd) to replace the advertisements on the Metro North train with. My plan is to have another student come along…

Remix the City: Questions of Space

Does space require time? Is there an abnormal distance between whatever neurons in my head connect my thoughts to my mouth? (re: articulating myself is hard) When viewed at a microscopic level, could my mom ever really consider my room clean? Is “empty…

Remix the City: Space HiJack — This Side Up

For my box project, I decided to make a box that says “this side up” on every side, but pointing different ways. I installed it in the Barbara Walters Gallery because I felt like this was my only chance to…

Remix the City: Comment — AfterEffects Reflection

Working with Adobe AfterEffects has been an extremely pleasant experience, especially in contrast to the challenges I faced when working with Gimp. What I enjoyed most about Adobe AfterEffects was its easy format. A lot of the program’s functions resemble…

Remix the City: Conference Project Post #2 — Bubble Tent

Here are images of the materials I have added to my project. I chose these lights because they are cordless and create a calming atmosphere. I am in a bit of a waiting game now because my hula hoop has…