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Drawing Machine: A Simple Machine
Before I came into contact with Drawing Machine, I felt that machinery was synonymous with manufacturing, as if it had nothing to do with art “The human hand is the most sophisticated operating tool in the world. Our idea is…
Drawing Machines: A Simple Machine
My experience so far with machines as an expressive medium has felt like an extensive power struggle between my creative vision and the artistic limits of the machine. I harbored a lot of frustration and agitation towards the simple mechanisms…
Drawing Machines: A Simple Machine
Throughout the semester we have been testing multiple mechanisms for drawing machines. We have talked about linkages and what they do. I personally have really been enjoying working with drawing machines and coming up with different mechanisms and then being…
Drawing Machines: A Simple Machine
The first drawing machine I made is a scissor lift-style mechanism. In theory it can only create two straight parallel lines, however, the bars are not lined up perfectly which can cause the lines to curve and shake a bit….
Drawing Machines: A Simple Machine
Top: The Machine, first draft completed Bottom: The Machine, installed and used. After our discussion in class I started seeing drawing machines as something more than just a medium. I can see now that this is a style…
Drawing Machines: Conference Post-Mortem
My initial goals for this piece were to use the framework and structure that I developed earlier in the year and take it to a more expanded level. Previously I thought that by increasing the scale of the piece I…
Art from Code: A Response to Georg Nees
In order to interpret and mimic what Georg Nees did with his art work we first have to understand his ideas and heuristics to do so. Georg Nees was a mathematician who was a student of Bense in the University if…
Art From Code: Response to Vera Molnár
These five images are a series of images respond to Vera Molnar’s grid works. I followed the strategy that Vera used when she tried to develop a series of pictures. I first come out my idea of a new picture…
Art from Code: A Response to Vera Molnár
I wanted to start off with a basic that gave me a real sense of symmetry and piece. Very much like how Molnar start off with her designer. The code to make this was really simple, just a a triple…
Art From Code: Response to Vera Molnár
The criticism against computer art being art seems to bring to mind an age old question: what is art? For me, the fields of conceptual art and performance art have already destabilized any sense of boundaries for art-making: in conceptual…
Art From Code: Response to Vera Molnár
I find that there are endless possibilities for the use of repetition in a creative outlet. It’s easier to see repetition as creative when the repeated object is already complex. Either a repeated complete image, drawing, or line of text…
Art From Code: Response to Vera Molnár
The art of repetition draws on one of the greatest powers of the computer – production speed. Within an instant, we are able to see the visual manifestations of our ideas. It’s a truly gratifying experience, especially for newbies. (E.g…
Art From Code: Response to Vera Molnár
These images are actually my second rendition of Vera Molnar’s “progressive” art style. Like many of Molnar’s pieces, I started off with a very simple geometric pattern. I chose triangles due to their modularity compared to rectangular shapes. As I…
New Genres: The Infinite Box of Things
For my last project in Interactive Art, I ended up creating a house of nostalgia. The installation consisted of a cardboard box house, spray painted with a multitude of colors, filled with miscellanious toys and items from my childhood. Behind…
New Genres: Supernova Otherworldly Translation
When I started in New Genres, I was determined to make a game. My original idea was to create a visually simplistic, text-based narrative that the user would progress through by answering questions. After reading “Strategies of Interactive Art” by…
Radical Games: Union Town! & Event as Narrative
How is your game story radical? My game is radical because it teaches the player about labor organizing and the power of solidarity. The player has the option to put their head down, not get to know their coworkers, and…
New Genres: Supernova Motion Chamber
My first project this semester was a collaboration with my classmate Andrew Murdock. We created an installation using mylar and bright orange neon strings. Outside, students would listen to a recording that set the tone for the experience inside. By…
New Genres: Move(s)(r) / Gus
For my second project this semester I made an installation intended to get people moving. At first, I had thought of making an installation that a character (played by myself) would interact with. It quickly became clear that asking other…
New Genres: Supernova Augmented Reality
I learned about augment reality in our first class this semester, by using the HP Reveal app. At first I was very frustrated trying to figure out the app but amazed by augmented reality and that elementary children use the…


















