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Interactive City: Can you see the real me?
Display of the wall Over the last two weeks, we have been working together and as a class to revise and enhance the final outcome of our analog project entitled “Can You see the real me?”. When we presented it…
Interactive City: What’s Your Love Story
“What’s your love story?” was uninstalled today. It had a wonderful run! We installed the Friday before Valentine’s Day, painting a broken heart across from a full heart in a small hallway in Heimbold. The hearts were both pink. The…
Interactive City: Dog vs. Cat
Visual Aspects Our installation will feature two screen both installed with mouse, where one featuring an image of a dog rendered through processing, while the other will feature an image of a cat. The images will feature small movements, such…
Interactive City: Your Pick
The Juxtaposition The juxtaposition is created by two commonplace objects and concepts that have similarities but also substantial differences that set them apart. The commonplace objects and concepts are things that people would have different opinions on. The comparisons that…
Interactive City: The Social Curtain
It is during our darkest moments that we must focus to see the light. ~Aristotle Onassis Main Idea Our project will show innocent things being forced to grow up, purity being tainted, and natural things being mutated or dying out. The…
Interactive City: Who benefits the most? The student or the institution?
Visual Aspects: In the project “Who benefits the most? The student or the institution?,” the juxtaposition of the two different groups of people are shown through the use of photographic mosaics. On the left, an image of a student will…
Interactive City: Can you see the real me?
Visual Aspects This project entitled “Can you see the Real Me?” uses juxtaposition of two images in order to create an impactful divide between how the world sees someone and how they see themselves. There will be two Polaroid pictures…
Interactive City: The Jackpot
Visual Aspects The juxtaposition is created through visual representation of slot machines. As one of the most popular gambling method, the slot machine is easy to play and appeals to passersby: the only thing you have to do is pull down the…
Playable Buildings: Hallucination Room
I grounded my thoughts for this project in two fragments of theory: “The future is necessarily monstrous, the figure of the future, that is, that which can only be surprising, that for which we are not prepared, you see, is…
Interactive City: VIP
The goal of my project is to create a sense of otherness using familiar objects that we associate with social divisions. Making use of red velvet rope and a red runner carpet, the idea is to divide a hallway in…
Interactive City: Alien Solar System
For my second project I chose to create an alien solar system. My solar system has eight planets rotating around the sun. I also integrated my sunspots code from earlier in the semester and used it to create both sunspots…
Interactive City: Stagnation
For my second project I really wanted to explore the possibility and result of creating an entirely useless interaction. I was inspired by the popular GIFs of Useless Machines from the internet that portrayed a box which was programed to…
Interactive City: Restroom Museum of Art
My second project is an analogue interactive display installed in Heimbold Bathroom. The project involves transformation of the bathroom into an art museum with famous minimalist paintings displayed in it. The users of the bathroom would look at the art…
Interactive City: Ohio, Ohio.
For Project #2, I chose to make a solar system of sorts with the cities/neighborhoods where I live. This project probably had the most evolution from day one until the final product. Originally, I wanted to do something that had…
Interactive City: Draw Your Moves
My second project is basically digital finger painting, so I decided to title it “Finger Painting.” Using motion code, you can move your hand in front of the camera. By clicking with the mouse you can change colors…
Interactive City: Magic Ball
For my second project, I created a magic ball that is a spin off of a “magic 8 ball.” Instead of shaking the ball and getting an answer to their yes/no question, the user will click the ball and it…
Interactive City: Please Disturb
The end result of this project is very different from what I had imagined when I first started planning this out. Initially, I believed I could create multiple environments which housed different species of animals, allowing users to experience the…
Interactive City: Find Your Mood
Screenshot of just the background, no emotion displayed. My final project is a mood guesser, entitled Find Your Mood. When you click on the screen it will guess your mood by asking if you feel a certain way. It will…
Interactive City: Rise and Fall
My final conference code for this class is a shadow-wall. I created an interaction with the use of the webcam and the use of shadows. The way it works is that leaves fall from the top of the screen, and…
Interactive City: Color the Can
Finally, this is how it looks like… Whenever the user next to the computer claps or make a detectable huge sound relative to the environment, the first can on the rack will be randomly colored on top of its original…



















