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Interactive City: Please Disturb
The end result of this project is very different from what I had imagined when I first started planning this out. Initially, I believed I could create multiple environments which housed different species of animals, allowing users to experience the…
Interactive City: Find Your Mood
Screenshot of just the background, no emotion displayed. My final project is a mood guesser, entitled Find Your Mood. When you click on the screen it will guess your mood by asking if you feel a certain way. It will…
Interactive City: Rise and Fall
My final conference code for this class is a shadow-wall. I created an interaction with the use of the webcam and the use of shadows. The way it works is that leaves fall from the top of the screen, and…
Interactive City: Color the Can
Finally, this is how it looks like… Whenever the user next to the computer claps or make a detectable huge sound relative to the environment, the first can on the rack will be randomly colored on top of its original…
Interactive City: Aura Mirror
My conference project has changed dramatically since its inception. Originally a Heads-Up Display with a motion-activated target my conference project has turned into an aura inspired by the artist Hilma af Klint. Hilma af Klint was a mystic whose paintings…
Interactive City: Chasing Chi Chi
My final form of the conference project is an interactive game entitled Chasing Chi Chi. The player will try to click on the moving character named Chi Chi through touch pad, and chase after it. Chi Chi will bounce around…
Interactive City: Black and White Euphoria
For my final conference project, I designed a web cam that picks up motion detection. When the user moves, the black and white pattern on the screen will move too. This makes the design evolve further because the user keeps…
Interactive City: Music In Me
Picture of Sophia using the interaction “Music In Me” My final conference project is entitled Music In Me. It’s an interactive art project which allows the audience to take a unique approach to listening to music. In this interaction, the…
Interactive City: Aura Mirror
My conference project has evolved from a heads-up display to a motion activated aura. The first versions of my new aura project had a camera background and the aura randomly shifted color. Now It has evolved into two mirrored auras…
Interactive City: Restroom Museum of Art
So far the project is going ok. I am currently waiting for approval from student life on my display. I am also working on art pieces selection and creating frames that would add to “fanciness” of the art. The hardest…
Interactive City: Alien Solar System
For my second project I want to create an alien solar system. So far I have sketched out what I want and am trying to figure out how I want it to be made interactive. I started with building a…
Playable Buildings: Regulation
For my conference work I have decided to partially build a holographic illusion. Using plastic, I will create a rhombus with the fine point in the middle of the structure. I will be building this on using the repurposed monitor…
Playable Buildings: Hallucination Room
I attempted to create a subtle narrative involving these girls interacting with each other and their dimly lit house. I wanted to transform the corner of the wall into a place that spied on these girls and let the viewer…
Interactive City: Ohio, Ohio.
My interactive ‘Ohio, Ohio’ has proved to be quite difficult to conceptualize. I received feedback that it was not an interesting enough interaction, which is very true. I have been looking at different typefaces to add visual difference to the…
Playable Buildings: Shouts from the Unseen
For the hallucination room, I attempted to create an installation playing on the invisible systems which we embed cognitively. Orbital systems and their paradoxical relationship to systems of a disruptive cognitive nature could change our perception of reality. Largely, I…
Interactive City: Stagnation
For this project, I have been working on a growing concern I first had when working on this project. The major difference between the machines I am drawing influence from and the code I am working on now is that…
Interactive City: Magic Ball
For my second project, I’m making a “magic 8 ball” that predicts answers to the users’ yes/no questions. So far, the code that I’ve used incorporates a text selector. This allows the ball to generate random text when the user…
Interactive City: Draw Your Moves
I decided to change my project to a digital interaction instead of an analog one, since my project #1 was an analog interaction. So my idea for project #2 is to use motion code to move colored shapes following…
Playable Buildings: The Home is Heavy
A house becomes alive with the memories created from living/interacting in it. It is more than a structure of shelter, it is the environment that represents family, socializing, privacy, and personal style. I want to create a medium sized structure that…
Playable Buildings: Sculptural Map
This clip of sculptural map we watched in class inspired me the most. I want to create my own sculptural map since it is a good way of showing interesting images and self-animating borders. I really enjoy doing projection mapping on…


















