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Mapping the Invisible: Conference Project — Getting Off, Signing Off
My Piece: Like most white girls, I love smoothies. And like most people raised in modern Western culture, I have no idea where most of my food is sourced from. In this project, I sought to combine my passion for smoothies…
Mapping the Invisible: Conference Project — Map of Feelings
My final map: The “making the invisible visible” idea of my map is visualizing the inner world and let the feelings blend into the real world. The real world is presented through recording myself through camera. It is the catching…
Mapping the Invisible: Conference Project Draft #1 — Map of Feelings
This is the sketch of my map surface: My process of doing this conference project was quite different from my usual routine. I used to make plans and tried to think everything through before starting. However, this time I tried to reduce…
Bad Guys: Conference Project — Catch Me If You Can
My final game is very similar to my first draft, but it did suffer some changes. The player is now coloured yellow, while the police is blue. He is trying to get to his red Ferrari without being noticed. He…
Bad Guys: Conference Game — Catch Me If You Can
Catch Me If You Can is my final conference game, it is designed in a very simple way, giving a player simple controls and a clear goal. As seen on the first sketch the player is controlling the colored smaller…
Mapping the Invisible: Conference Project Draft #2 A Map of Fear
In a previous draft of this map, the main focus of my project was to use a series of circles, with each layer of the circle representing a different fear. The closer to the center of the circle, the deeper…
Bad Guys: Group Game #1 Permission
Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting for the opportune moment. The most significant and recognizable change to occur in this version…
Mapping the Invisible: Overwhelmed by Fact
When I began with this installation project, I was very daunted by both the size, and the pressure to deliver such a poignant message. My installation hopes to “overwhelm by fact”. Once you enter you are faced with a monitor…
Bad Guys: Conference Project — Red Run
Perhaps the most difficult part of finalizing our conference game was trying to figure out how to port the game from the desktop to the tablet. Although we had come up with a fairly simply and attractive interface on our…
Bad Guys: Conference Project — Lamp Lighter
(the new title card) For my conference project, I continued working on my second group game, “Light the Lamps” (which was a continuation of my first group game, “Relay.”) I renamed the game “Lamp Lighter,” and updated it quite…
Bad Guys: Object Design — Evil Bats or Relay or Light the Lamps
The evil bats in Light the Lamps have three states: moving, attacking, and frozen. The bats start the game moving randomly around the screen – their “moving” state is their default state. They transition into their attack phase – which…
Bad Guys: Conference Project — BlackHat
The second game, I decided that I would use as my conference game because I wanted to get the extra time to really get this game right. I talked about the beginning of this game earlier in one of my…
Bad Guys: Group Game #2 Updraft
Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult. With the addition of five fans that alternate in two directions at entirely…
Bad Guys: Object Design
The goal of my particle game’s bad guy was to have him be harder to defeat as you started to defeat him. So in these photos I have my bad guy stages, as well as a couple different screens that…
Bad Guys: Conference Project — Cloud Catcher
Cloud Catcher is a interactive casual platform game. In order to make the sun rise player has to stop the clouds from bouncing (catch them). The player starts with 60 seconds on the timer and 18 lives. If the attempt to catch…
Bad Guys: Conference Game — Spare Me
Spare Me is a conventional platformer with a bright palette and a whole lot of bowling balls. Make your way to the tiny star to advance to the next level, but proceed with caution. If you get smacked, it’s back…
Mapping the Invisible: Conference Project — A Map of Lost Countries
This map aims to make visible countries which, for whatever reason, no longer exist. These countries might have been annexed, voluntarily become part of another country, or have been secessionist states that were quickly dissolved. Some, like Transylvania, still exist…
Mapping the Invisible: Execution
By the end of the fifteen days, the amount of time spent was flipped and I had spent more time in the backyard than I did in the pub (at around day 6 I got food poisoning from one of…
Mapping the Invisible: Self-Portrait — Self-Planet Map
My planetary self portrait isn’t looking so barren anymore. It’s now more of a goofy collage than anything else, but progress is progress. One thing that could be tweaked, in addition to the rough edges on the photo clippings and…

















