Tag: proposal

Radical Games: Gumiho Project Proposal

The primary inspiration for Gumiho was the potential that exists in interactive media to create dissonance between the player and the player character. I wanted to create a game in which the PC’s interpretation of events in the game world…

Interactive City: Fear Catcher

This project was derived from the following series of assumptions: To capture fear, we must overcome it Fear is a product of the imagination that possesses power over the individual An idea is a product of the imagination that can…

Interactive City: Opposite of Ephemeral

For project 2, I have chosen to create an ethereal space with a dream-catcher-like theme. I’m going to be installing in the media lab in Heimbold. I’m creating the feel with lots of yarn all over the room, water-color-type colors…

Interactive City: Emotion Catcher Proposal

For project #2, I will create an interactive analog experience for the user. In class, we discussed the ability to catch, trap, or preserve things that normally could not be contained. My project, Emotion Catcher, will consist of 3 jars,…

Interactive City: Photomosaic

After the in-class critique, we decided to make a few changes to our project. Originally, we had planned on creating two photographic mosaics that formed one large photo of a student and one large photo of the SLC campus. We…

Interactive City: Your Pick

After the critique, we decided to display one juxtaposition each day over the week. We will start with pancakes or waffles on Tuesday, March 8, and then Mac or Windows, money or happiness, and Republicans or Democrats. We wanted the…

Interactive City: Your Pick

The Juxtaposition The juxtaposition is created by two commonplace objects and concepts that have similarities but also substantial differences that set them apart. The commonplace objects and concepts are things that people would have different opinions on. The comparisons that…

Interactive City: Who benefits the most? The student or the institution?

Visual Aspects: In the project “Who benefits the most? The student or the institution?,” the juxtaposition of the two different groups of people are shown through the use of photographic mosaics. On the left, an image of a student will…

Interactive City: Can you see the real me?

Visual Aspects This project entitled “Can you see the Real Me?” uses juxtaposition of two images in order to create an impactful divide between how the world sees someone and how they see themselves. There will be two Polaroid pictures…

Interactive City: The Jackpot

Visual Aspects The juxtaposition is created through visual representation of slot machines. As one of the most popular gambling method, the slot machine is easy to play and appeals to passersby: the only thing you have to do is pull down the…

Interactive City: Take What You Need

  For project #2 I wanted to create something that could give people boost of happiness or confidence even if it was just for a minute. I wanted to be able to give the user whatever they needed at that…