Tag: game design

Level Design: X-ing Over Post-Mortem

Ideas/Reflection on Process I thought about ten different ideas before settling on the concept for Xing-Over. I’ve always been a fan of games that take the player on a journey and transports them into an interesting and uncertain universe. In…

Game Studio: Nonlinear Narratives: The Protagonist

My characters were limited by my artistic ability, but this led to a much more simpler and abstract design that I was influenced from watching the stick figure animations in my childhood. A lot of the design for the main…