Level Design

Level Design: Octavia’s Garden Party

When I was presented with the Ferro sample game, Angel Cakes, my first conceptual thought process had to do with working with a limited toolset....

Level Design: In Loving Memory

In this shooter modification game, my goal was to make things as abstract as possible, since the game before this was so literal (the Reagan...

Level Design: In Loving Memory

(content warning: grief) The game I built for my conference work is a little bit different from the other games I’ve built in the past...

Level Design: Road Fire

My conference project mod was to take my shooter and elevate in animation and sound. The game play stayed the same as I still found...

Level Design: Forest Fire

Forest fire was my mod for the shooting game that we did. Going into it I wanted to have a game that was still a...

Level Design: Farm Land

Farm Land was my mod of the collection game tutorial. The focuses of the redesign were world metaphor, zones, and bounds. All three of which...

Level Design: Safety Mania

Starting on the conference portion of the game, I knew that I wanted to work on the mechanics of this game, mostly refining the ones...

Level Design: Safety Mania

Since part of the prompt for this game was beginning with mechanics and then putting in a world metaphor, I decided to start with thinking...

Level Design: Willow Run

This game was originally based on Willow Run, also called Air Force Plant 31, which was a manufacturing complex constructed by Ford Motor Company during...

Level Design: Racing Reagan

                        Ronald Reagan’s high profile intervention with Central American politics during his presidency, while...

Level Design: Golden Recorder

To start, I knew I wanted to set my game in a space world with the player as an alien. After I did some research...

Level Design: Anti-Social Snowman

The title of this game is ‘Anti-Social Snowman’. The game world is on a summer beach where an anti-social snowman tries to enjoy surfing in...