Nonlinear Narrative

Nonlinear Narrative: Heretic Postmortem

  Game Design and Non-Linearity  Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable,...

Nonlinear Narrative: Migration

My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of...

Nonlinear Narrative: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the...

Nonlinear Narrative: Heretic

Some sketchbook pages (with notes from my readings): For my conference project, I am drawing from marxist feminist texts – Caliban and the Witch and Revolution at...

Nonlinear Narrative: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still...

Nonlinear Narrative: Adam

In A Day on the Grand Canal with The Emperor of China David Hockney brings all his expertise as a contemporary painter to bear on...

Nonlinear Narrative: Poster Children

My paper prototype was finally based on Poster Children, in its playable version. I tried to capture as much of the story as I could...

Nonlinear Narrative: War of the Clowns

The beginning of the game. My first paper prototype was based on the flash fiction piece War of the Clowns. The piece tells the story...