We installed the project in various spots across the 2nd floor of Heimbold. Printed the photos and price tags, we stuck them onto the wall with double-sided tape. We installed five different groups of juxtapositions:
Milk OR Organic Milk?
Eggs OR Organic Eggs?
Coke OR Juice?
Canned Tomatoes OR Fresh Tomatoes?
We took photos of different commodities in Stop & Shop near our campus. Afterwards, we put them into Adobe Illustrator to posterize them, in order to make it look less like actual photos. When printing these images out, we faced the problem of finding appropriate printing paper that works with the school’s printer, but that was easily solved, just a matter of time. The photos were then framed with photo mattes to signify the integrity of the projects.
Our idea did go through many transitions and changed a lot over time. We are glad our project turned out the way it did.
Frozen Blackberries OR Fresh Blackberries?
Kadie Roberts and Yuci Zhou
The sound level of the surrounding environment controls how heavy the rain is. Note: this is only a GIF demonstration of the interface.
Currently, I have worked out the interface for this project. I used a dark background color and a light color for the rain. The rain is generated by a particle system in Unity. The physics system allows me to simulate more realistic rain by creating splash effects using the die out animation for each particle, as well as bypassing any object in the interface.
The other feature of the interaction is the ability to respond to the sound of the surrounding environment. The microphone could capture the sound level of the environment and pass on the parameter to the particle system. The rain would be heavier when the surrounding environment is noisy, and vise versa.
I still need the technical solution to connect Microsoft Kinect to my interaction in order to make it interactive when people standing in front of it.
This project was derived from the following series of assumptions:
- To capture fear, we must overcome it
- Fear is a product of the imagination that possesses power over the individual
- An idea is a product of the imagination that can be overpowered by the individual
- To overcome fear, we must reduce it to an idea
- Life is to death as light is to darkness
- An idea is to the imagination as a form is to space
- A shadow is a projection of darkness created by light applied to form
- Fear is a projection of death created by the concept of life applied to an idea
- Therefor, to overcome fear, we must give it form and remove its shadow
Removing shadow from a form is as simple as projecting light upon it from enough different angles. To accomplish this, I intend to build a box or other container similar to the sketch at the top of this post. It would be constructed of wire or wood, and the lights would likely be a mix of string lights and accent lamps such as these:
Left in a public space, a sign/note would instruct users to “leave your fears within”. Index cards, markers, and perhaps some plasticine clay would sit beside the catcher as well, available for people to construct their fears out of if they wished. By placing their fears within the catcher they would remove their fear’s shadow, undermining its power, share it with the public, counteracting the isolating nature of fear, and also be able to trust that their fears, or at least parts of them, would remain safely within the catcher and not follow them when they left.
My original idea was to physically create an emotion catcher. I wanted to have three jars, each one hooked up to a touch sensor that would light up the jar when the metal lid of the jar was touched. Each jar would be filled with different color marbles so that they would light up different colors-each jar according to the emotion it was supposed to catch. Although that original idea was good, the materials and knowledge I would need in order to successfully execute the interactive emotion catcher were hard to gather.
I decided to scratch that idea, and brainstorm another one that was more realistic to my knowledge and abilities. My inspiration came from Hertzian Tales
by Anthony Dune. In the book, he explains that in order to catch anything you would first need to picture what that thing physically looks like. Then, you would need to think of things or objects that would literally catch that thing.
For the second version of my project I wanted to continue catching emotions. I came up with three things that represent fear, happiness, and anxiety and then three things that caught each one. For me, fear is a big dark cloud with lighting coming out of it, happiness is a beam of light, and anxiety is a tangled piece of string. For each emotion there are things that catch them as well. Metal rods catch fear, a glass prism catches happiness, and sharp objects catch anxiety.
My installation will consist of these three emotions embodied within those objects and its catchers.
My project is based on the idea of the natural creation and dissipation of a cloud. When the user of the project feels sad, they can type what makes them feel that way and with each letter typed, the ocean fills with water. Also, every time they type a letter a chord plays. Slowly, the water evaporates while a cloud forms. When the cloud reaches a critical mass it starts snowing.
This interaction allows the user to purge their sadness by typing out what makes them so sad and see something beautiful come out of it. Writing or typing out what you feel sad about is something that has been done for many years to make someone feel better and is generally a therapeutic experience. Using the natural water cycle most people learn in elementary school makes this process easy to understand for the user. Another thing that people find therapeutic when sad is music which is why as they type out their sadness it will create music.
For project 2 I have decided to create a Love catcher designed with a mix of analogue and digital experience. The love catcher is in a form of Love meter that physically show the invisible emotion called love. Love is always around us and is a very familiar feeling. May people place love into a physical form through symbolic representation such as love symbol, heart. I wanted to explore how I can “catch” the emotion from people who interact with the display.
I am creating a catcher in a form of love meter that can measure how much love is coming out from individuals and capture the love through the display on the screen.
A scale creates the love catcher. When someone fills the box with marble or stone inscribed with words that represent love, such as hug, kiss, flowers, gifts, dates, memories, etc. Depending on the weight of the stone, which account for the value of love to the interactor, will fill up the heart on the screen, capturing the amount of love coming out from the interactor.
I was inspired to make this catcher from when I was watching the Simpsons, where they had a love Tester in Moe’s Tavern. It seemed unique how people were trying to catch and see how much love they had within the and wanted to create my love catcher.
Through this project, I want to explore what is love and how people think what love is in everyday life, and explore the value of it.
For project 2, I have chosen to create an ethereal space with a dream-catcher-like theme.
I’m going to be installing in the media lab in Heimbold.
I’m creating the feel with lots of yarn all over the room, water-color-type colors and possibly string lights. I think I am going to look for big pieces of cardboard and paint them, then hang those on the wall instead of painting directly on the wall. I’m also going to probably add glitter to the paint. I want it to feel really mixed-media so I will probably add other things as I find them. That is what the room will look like.
Starting next week, I am going to set up small stations around campus for SLC people to interact with. They will be provided with paper and pens to answer the prompt. The prompt will be something along the lines of:
‘What is something that someone has said to you or about you, positive, negative, or neutral, that has really stuck with you?’
Then, the participant will drop the response (anonymous) into a box and I will collect all responses at the end of each day.
Once I collect enough responses, I am going to start setting them up in the room. At this point, I think that I am going to keep some responses on the original paper, but I am also going to copy over responses onto different materials. I am also going to utilize the string in some way to attach the responses like they are caught in a dream catcher.
I will set an opening day and time, and then have a playlist set up to play while people are observing my work.
For project #2, I will create an interactive analog experience for the user. In class, we discussed the ability to catch, trap, or preserve things that normally could not be contained. My project, Emotion Catcher, will consist of 3 jars, each one filled with a different emotion. When the user approaches the jar and touches the metal lid, that jar will light up. As a result, that person will then be connected to that emotion, making it more prominent within them. My project is meant to create a sort or “refueling” station for those who need a little extra boost of a certain emotion.
I think that this project will create a very exciting experience. Being able to create a direct interface between the user and the emotion catcher will allow the interactivity to be meaningful as well as fun.
Birds eye view
There will be three closed jars mounted on to a podium. Each jar will be filled with different colored marbles, that way when the lid is touched, they will light up with different colors. The color is meant to represent the different emotions. The emotions will be: Relaxation, Happiness, and Creativity. Relaxation will have blue marbles, happiness will have yellow marbles, and creativity will have green marbles.
A drawing of how the bubbles would look.
For project two, we are planning to make a stress catcher. The design of the project will be to have an electronic representation of bubbles. Within each bubble, there will be an image or word that conveys something stressful. For example, common stressful elements that are relatable to students include tests, homework, alarm clocks, parents, tuition bills etc. This will help display specific stressful aspects in a clear way to the user.
This acts as a catcher because it is transferring the user’s stress away from their body to the program. When the user clicks on the bubble, it will pop and disappear, providing a simple reaction to their input. We decided to choose bubbles since bubble wrap is commonly associated with relieving stress. Many find popping bubble wrap to be a therapeutic act, and so we wanted to recreate this interaction to catch the stress of others. In addition, we chose to use bubbles to act as the catcher because when people feel stressed, they often describe they way they are feeling as being physically trapped. A bubble is the perfect representation because it acts as a confinement.
This project connects to Anthony Dunne’s project descriptions in his book. In Hertzian Tales,
Dunne points out that ‘Informance’ aims to persuade an audience that a product fits and has a place. But here the aim was not to convince an audience of need, but to draw them into a ‘what if…’ scenario, a ‘value fiction’ to stimulate desire for change” (Dunne, 128-129). This relates to the idea of a catcher because the purpose of this project is to create an object that can figuratively catch something that isn’t necessarily valued. Our design involves bubbles that capture a person’s stress. This project isn’t based on need, but is a “what if” scenario because stress is an emotion and therefore isn’t tangible. This increases the desire for change because people will want to change the levels of stress they feel by popping the bubbles. The idea of capturing people’s stress in an electronic representation follows Dunne’s guidelines in this chapter.
Popping bubble wrap is common a stress reliever.
The project is interactive for the user because they will be able to visually make the “stress” go away. The program will provide a continuous supply of bubbles for any amount of users and any amount of stress.
In a typical urban setting, you never know who have set foot on the brick you just stepped on, or how crowded the place have been. These are the invisible trails of urban activities, and a public domain successfully makes people feel secure in disguising themselves among the public.
Catchers can not only catch the visible things, but also invisible ones. We need catchers in an urban setting to visualize the organic movement of the public – not necessarily by snatching away the secure feeling of selves in public, but only by showing the beauty of the city’s liveliness. Furthermore, such beauty would also spark individuals’ interest. Reversely, by playing around with the interactive visualization, they engage back into trivial urban activities and movements.
In this project, I attempt to visualize the invisible sound and movements in a public space by creating an interactive raining wall.
When someone approaches the raining wall.
My inspiration comes from Rain Room by Random International.
The rain will dodge the outline of the person, making the interaction more playful. This catches one aspect of people’s activity around the wall: their proximity to the wall. The density of the rain depends on the noise level of the public space where the wall is located since noise is also invisible in a public space.
This public activity catcher combines active and passive interactions. While increasing the playfulness of the public space, it also comments on the current situation of it.
After the in-class critique, we decided to make a few changes to our project. Originally, we had planned on creating two photographic mosaics that formed one large photo of a student and one large photo of the SLC campus. We planned on bringing attention to the student-college relationship by this juxtaposition. After the feedback we received, we changed the direction of our project.
A test image we ran to see how well our collection of SLC photos could recreate an image.
The biggest change was the text. Previously, we were going to put the question “Who benefits more? The student or the institution?” in between the two photographic mosaics. This question was intended to make the viewer think about what students were receiving by going to college and what the college was receiving from the student. We intended to raise conversation around the idea, but not to pit each party against each other. During the critique, our peers noted that the question did not positively reflect itself through the project. It also didn’t relate to the photographic mosaic style that we had chosen to use. The visual did not correlate with the conceptual. Each aspect pulled the viewer in a different direction.
The new text we are going to use is, “How much of SLC do you see in yourself? How much of yourself do you see in SLC?” This moves the focus of the project to the actual images that make up the photographic mosaic. The visual aspect and the conceptual aspect now have a correlation that compliment each other. This new question strengthens our social object because it will increase the interaction present. The question influences the observer to look more closely at the smaller images in the mosaic because they want to see if they recognize any familiar faces. This will enhance the social experience because people will want to find faces they know and they will talk about it with their friends.
Close-up of the same image.
In addition, another change that we are planning to make to our project is adding more faces to the photographic mosaic. This will increase the viewer’s interactions because there will be more of an opportunity to find someone familiar.
An example of a student photo that will be used. Notice how the image is primarily green.
Garrett and Alexa
After the critique, we decided to display one juxtaposition each day over the week. We will start with pancakes or waffles on Tuesday, March 8, and then Mac or Windows, money or happiness, and Republicans or Democrats. We wanted the comparisons to get more serious each day our project went on. So we started out with something simple like pancakes or waffles and moved to things that are a little more meaningful like money or happiness.
We decided not to show the results of the polls because we felt it wouldn’t help foster trivial conversation between people. Results only show the audience if they were with the majority or not, which perhaps could be interpreted as right or wrong. This is not our desired effect so we decided to eliminate this feature.
The visual aspect of the piece will be in a minimalistic style, without text, as shown in the picture. This would makes it easy for the audience to understand and is also a style we both enjoy.
By Yuci and Kadie
Display of the wall
Over the last two weeks, we have been working together and as a class to revise and enhance the final outcome of our analog project entitled “Can You see the real me?”. When we presented it for the class we had a lot of positive reactions.
The class liked the idea of using Polaroid film instead of regular pictures on a digital camera since Polaroid pictures do a good job of capturing real moments without being able to go back and revise or re-do them. They also like the idea of creating a social object our of pictures of their peers because it is nice seeing familiar faces on the wall.
Format of the question
Along with the positive comments on the project, there were many revisions we came up with as a group in order to create a successful analog project. These kinds of analog projects require a lot of thought and effort to execute successfully. Some of the revisions we have done to the project are as followed:
The wall we will install on
1) Remove the title from the wall in which the Polaroid pictures will be displayed on. It was too much of a distraction and took away too much of the projects meaning. The question between the sets of Polaroid pictures is meant to create enough though that we don’t need to add another question( Can you see the real me?) on top of all of the juxtapositions.
2) We decided that the best way to attract people to participate in our project is to create a Facebook event that invites our friends and classmates to Heimbold to take pictures. This way, it is easier and quicker to spread the word, and we have found that people respond positively to those sort of Facebook events.
3) Before we presented our idea to the class we were very vague on how many Polaroid pictures we will be using. We then decided that 100 Polaroids would be a good about, that means there will be 50 people participating in the project. This amount will make for a display that is pleasing to the eye and has enough diversity within the pictures that people will be able to recognize more people, and as a result create a better social object.
These changes will lead to a better and more precise project. Our goal is to create a social object through juxtaposition that will lead the community to ponder with the ideas of labeling and judgments.
Polaroid film we will use
“What’s your love story?” was uninstalled today.
It had a wonderful run! We installed the Friday before Valentine’s Day, painting a broken heart across from a full heart in a small hallway in Heimbold. The hearts were both pink. The full heart said ‘What’s your love story?’ in the middle, and the broken heart was left empty.
We had a square of wall text and a small container taped to the wall filled with chalk for people to use to write on the hearts.
First we taped out, freehand, both hearts. Painted the full one, then painted the broken one. They were not perfectly identical, but I don’t think it detracted from the actual piece in any way.
Once painted and dry, neither Kadie nor I contributed. We left it completely blank. Slowly but surly, people started to participate. People were responding really well to the prompt and understood that the broken heart was for heartbreaks/sad things and the full heart was for happy things. Sometimes there would be a random mismatch statement, but other than that, I think it was a clear project!
Our interaction worked exactly how we thought it would. It was more successful than expected, actually. Both hearts were full by the time we uninstalled. There was little to no crass or demeaning things written, and other than a few people, anonymity was kept. Kadie and I erased any names that people wrote on the hearts because we wanted it to stay away from that.
Our interaction definitely created a magic circle. We would see people stop in the hallway and talk about the heart, and then contribute. It also created a sense of unity because of all the people that contributed to it, even if they weren’t contributing or interacting directly with each other. It also was a social object, because people would stop and talk about it and also talk to Angela about it.
What went right:
What went wrong:
- Perfect color.
- Chalk worked, was cheap and easy.
- People participated!!
- Did not get stale!
- Took longer than expected to actually get from start to finish.
- Development process took a while.
- People that don’t come to heimbold did not interact with it.
We learned that analog interactions take a lot of time and resources, and there tend to be more steps involved. Regardless, our first analog interaction at Sarah Lawrence was a success, so that is good!!
Thanks to everyone who participated, especially to those in our class who participated! Yay!
Our installation will feature two screen both installed with mouse, where one featuring an image of a dog rendered through processing, while the other will feature an image of a cat. The images will feature small movements, such as the dog wagging its tail. The viewer will soon “take their pick” and select whichever of the two animals they would prefer to “play” with. They will select the animal by clicking on the screen. The animal will then “chase” wherever the viewer taps their finger on the screen.
The real juxtaposition is revealed when the viewer chooses the animal they want to play with. If the viewer selects the cat, for example, and click the screen that shows the cat, the screen will then change to the dog and the viewer will be left wondering what has happened. The same happens with the other screen, if the viewer selects the screen that shows the dog, the cat will appear and will be ready to be “played” with. Once the animal is selected, when the other animal appears the screen will display the words “You preferred the cat, but the dog prefers you, or ‘vis versa.’ This begs the question of the viewer, ‘What role did I play in this interaction?’ as well as ‘Why did I prefer the animal I preferred?’The two animal being compared are classic paradoxical animal anyone can know and are very opinionated about the choice among people.
The text in between the two screen will read: “Which one do you want to play with?”
Creating a Social Network
The two comparative item is very commonly in everyday life and many people will choose either one of them. The choice will result in opposite effect of their choice that can bring puzzlement and surprises which can trigger conversation between people. Also the interactive medium and the two animal can bring out commentary from people which can start up more conversation about why they chose the character and what they like about the animal being compared.
By Abe and Yun Mi Koh
It is during our darkest moments that we must focus to see the light.
Our project will show innocent things being forced to grow up, purity being tainted, and natural things being mutated or dying out. The goal of this project is many things. The main goal is to show the intense, Manichean, disturbing juxtaposition and perspectives that occur all too often in our modern world.
Visual Aspects and Juxtaposition
Visually, our project will feature two tablets with text between them that states a “query question.” As one looks at the piece, there will only be one tablet “on” at a time. One will show an image while the other is completely black. First, on the left tablet, we will show something such as a young child or a flower on a black background. After a few moments, the image on that tablet will fade to complete blackness. The other tablet will begin to fade out of black, revealing the complete image. For example, the tablet on the left that showed the child on a black background will fade out. Then, the tablet on the right will begin to display the full image of the child including the background that was previously “blacked out.” This would be something like a complete photo that features the previously cute, innocent seeming child in a terrible situation such as an environment obviously recently affected by a cataclysmic natural disaster. This is meant to display stark contrasts.
We are also considering the possibility of including some sort of touch-sensitive “switch” on the tablet that would show the incomplete, blacked out image. A viewer of the piece could then interact with it, switching that tablet off, and in doing so, the other tablet with the full image would come into view.
Another design is utilization of the question space as a interactive space by creating a switch. Combining the interactive space and the question itself can create even more intense experiences of the display.
The question that will be featured on the text between the two tablets will read:
Did you see everything?
Do you really want to?
Creating a Social Network
A Social network is created through personal interaction with anyone outside of its own circle. This interactive display creates a social network by engaging people by taking people into surprises, shock, realization, and controversy. The images and the discovery of truth provokes a sense of urgency to share the major social issues that are displayed and start up a conversation between the audiences about the display and hopefully, how to resolve them.