Bad Guys

Group Game #1: Permission

Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting...

Conference Project: Red Run

  Perhaps the most difficult part of finalizing our conference game was trying to figure out how to port the game from the desktop to...

Conference Project: Lamp Lighter

  (the new title card) For my conference project, I continued working on my second group game, “Light the Lamps” (which was a continuation of...

Conference Project: BlackHat

The second game, I decided that I would use as my conference game because I wanted to get the extra time to really get this...

Group Game #2: Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even...

Bad Guy Object Design

  The goal of my particle game’s bad guy was to have him be harder to defeat as you started to defeat him. So in...

Conference Project: Cloud Catcher

  Cloud Catcher is a interactive casual platform game. In order to make the sun rise player has to stop the clouds from bouncing (catch them)....

Conference Game: Spare Me

Spare Me is a conventional platformer with a bright palette and a whole lot of bowling balls. Make your way to the tiny star to...

Group Game #2: Polarity

With Polarity Shiyuan and I constructed a game that played more like a system.   The base game utilized the concept of polarity in that it attracted and...

Group Game #2: Rabid Squirrels

  The narrative of our game relies on familiar knowledge of Little Red Riding Hood. As of now the goal of the game is to...

Group Game #2: Hansel and Gretel

Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it...

Bad Guy Object Design

The enemy showcases three distinct states – dodging, advancing, and recharging. When it is not doing one of these three, its “idle” state is steadily...

Bad Guy Object Design: Rabid Squirrels

Our squirrels have three different phases of difficulty within the game: basic, acorn, and mega. At first we thought that this might make our behavioral...

Group Game #2 – Light the Lamps

 (a preliminary title screen)     For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what...

Group Game #2: Polarity

Polarity For our group game Shiyuan and I decided on a concept that incorporated a notion of magnetic force. Particles with a certain polarity would...

Group Game #2: Polarity

      For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of...