Bad Guys

Bad Guys: Group Game #1 Permission

Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting...

Bad Guys: Group Game #2 Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even...

Bad Guys: Object Design

The goal of my particle game’s bad guy was to have him be harder to defeat as you started to defeat him. So in these...

Bad Guys: Group Game #2 Polarity

With Polarity Shiyuan and I constructed a game that played more like a system.   The base game utilized the concept of polarity in that it attracted and...

Bad Guys: Object Design

The enemy showcases three distinct states – dodging, advancing, and recharging. When it is not doing one of these three, its “idle” state is steadily...

Bad Guys: Group Game #2 Light the Lamps

 (a preliminary title screen) For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what Relay would...

Bad Guys: Group Game #2 Polarity

Polarity For our group game Shiyuan and I decided on a concept that incorporated a notion of magnetic force. Particles with a certain polarity would...

Bad Guys: Group Game #2 Polarity

For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of this game, which...