Bad Guys

Bad Guys: Conference Project — Catch Me If You Can

My final game is very similar to my first draft, but it did suffer some changes. The player is now coloured yellow, while the police is blue. He is trying…

Bad Guys: Conference Game — Catch Me If You Can

Catch Me If You Can is my final conference game, it is designed in a very simple way, giving a player simple controls and a clear goal. As seen on…

Bad Guys: Group Game #1 Permission

Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting for the opportune moment. The…

Bad Guys: Conference Project — Red Run

Perhaps the most difficult part of finalizing our conference game was trying to figure out how to port the game from the desktop to the tablet. Although we had come…

Bad Guys: Conference Project — Lamp Lighter

  (the new title card) For my conference project, I continued working on my second group game, “Light the Lamps” (which was a continuation of my first group game, “Relay.”)…

Bad Guys: Object Design — Evil Bats or Relay or Light the Lamps

The evil bats in Light the Lamps have three states: moving, attacking, and frozen. The bats start the game moving randomly around the screen – their “moving” state is their…

Bad Guys: Conference Project — BlackHat

The second game, I decided that I would use as my conference game because I wanted to get the extra time to really get this game right. I talked about…

Bad Guys: Group Game #2 Updraft

Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult. With the addition…

Bad Guys: Object Design

The goal of my particle game’s bad guy was to have him be harder to defeat as you started to defeat him. So in these photos I have my bad…

Bad Guys: Conference Project — Cloud Catcher

Cloud Catcher is a interactive casual platform game. In order to make the sun rise player has to stop the clouds from bouncing (catch them). The player starts with 60 seconds…

Bad Guys: Conference Game — Spare Me

Spare Me is a conventional platformer with a bright palette and a whole lot of bowling balls. Make your way to the tiny star to advance to the next level,…

Bad Guys: Group Game #2 Polarity

With Polarity Shiyuan and I constructed a game that played more like a system.   The base game utilized the concept of polarity in that it attracted and repelled particles based on whether…

Bad Guys: Group Game #2 Rabid Squirrels

The narrative of our game relies on familiar knowledge of Little Red Riding Hood. As of now the goal of the game is to reach Granny’s house with as many…

Bad Guys: Group Game #2 Hansel and Gretel

Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it gives the impression that something…

Bad Guys: Object Design

The enemy showcases three distinct states – dodging, advancing, and recharging. When it is not doing one of these three, its “idle” state is steadily moving back and forth and…

Bad Guys: Object Design — Hansel and Gretel

In our game you have to move one “good guy” at a time while the tree cones keep falling, if the tree cone hits the good guy, he moves back…

Bad Guys: Object Design — Rabid Squirrels

Our squirrels have three different phases of difficulty within the game: basic, acorn, and mega. At first we thought that this might make our behavioral chart intricate and complicated, until…

Bad Guys: Group Game #2 Light the Lamps

 (a preliminary title screen) For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what Relay would look like if Tim Burton…

Bad Guys: Group Game #2 Polarity

Polarity For our group game Shiyuan and I decided on a concept that incorporated a notion of magnetic force. Particles with a certain polarity would repel a single non player…

Bad Guys: Group Game #2 Polarity

For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of this game, which is switching polarities to create…