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Bad Guys
Bad Guys: Conference Project — Catch Me If You Can
My final game is very similar to my first draft, but it did suffer some changes. The player is now coloured yellow, while the police is blue. He is trying to get to his red Ferrari without being noticed. He…
Bad Guys: Conference Game — Catch Me If You Can
Catch Me If You Can is my final conference game, it is designed in a very simple way, giving a player simple controls and a clear goal. As seen on the first sketch the player is controlling the colored smaller…
Bad Guys: Group Game #1 Permission
Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting for the opportune moment. The most significant and recognizable change to occur in this version…
Bad Guys: Conference Project — Red Run
Perhaps the most difficult part of finalizing our conference game was trying to figure out how to port the game from the desktop to the tablet. Although we had come up with a fairly simply and attractive interface on our…
Bad Guys: Conference Project — Lamp Lighter
(the new title card) For my conference project, I continued working on my second group game, “Light the Lamps” (which was a continuation of my first group game, “Relay.”) I renamed the game “Lamp Lighter,” and updated it quite…
Bad Guys: Object Design — Evil Bats or Relay or Light the Lamps
The evil bats in Light the Lamps have three states: moving, attacking, and frozen. The bats start the game moving randomly around the screen – their “moving” state is their default state. They transition into their attack phase – which…
Bad Guys: Conference Project — BlackHat
The second game, I decided that I would use as my conference game because I wanted to get the extra time to really get this game right. I talked about the beginning of this game earlier in one of my…
Bad Guys: Group Game #2 Updraft
Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even more difficult. With the addition of five fans that alternate in two directions at entirely…
Bad Guys: Object Design
The goal of my particle game’s bad guy was to have him be harder to defeat as you started to defeat him. So in these photos I have my bad guy stages, as well as a couple different screens that…
Bad Guys: Conference Project — Cloud Catcher
Cloud Catcher is a interactive casual platform game. In order to make the sun rise player has to stop the clouds from bouncing (catch them). The player starts with 60 seconds on the timer and 18 lives. If the attempt to catch…
Bad Guys: Conference Game — Spare Me
Spare Me is a conventional platformer with a bright palette and a whole lot of bowling balls. Make your way to the tiny star to advance to the next level, but proceed with caution. If you get smacked, it’s back…
Bad Guys: Group Game #2 Polarity
With Polarity Shiyuan and I constructed a game that played more like a system. The base game utilized the concept of polarity in that it attracted and repelled particles based on whether they were a plus or minus sign. We used this to…
Bad Guys: Group Game #2 Rabid Squirrels
The narrative of our game relies on familiar knowledge of Little Red Riding Hood. As of now the goal of the game is to reach Granny’s house with as many magical buns in your basket as possible. The player must…
Bad Guys: Group Game #2 Hansel and Gretel
Our game follows Hansel and Gretel as they are getting closer to a Witch and her house. The game is black and white, and it gives the impression that something bad is about to happen. Their trip is made harder…
Bad Guys: Object Design
The enemy showcases three distinct states – dodging, advancing, and recharging. When it is not doing one of these three, its “idle” state is steadily moving back and forth and firing shots at a rhythmic pace. The enemy’s total health…
Bad Guys: Object Design — Hansel and Gretel
In our game you have to move one “good guy” at a time while the tree cones keep falling, if the tree cone hits the good guy, he moves back to the start. If the tree cone hits the ground…
Bad Guys: Object Design — Rabid Squirrels
Our squirrels have three different phases of difficulty within the game: basic, acorn, and mega. At first we thought that this might make our behavioral chart intricate and complicated, until we realized that the squirrels have the same underlying pattern…
Bad Guys: Group Game #2 Light the Lamps
(a preliminary title screen) For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what Relay would look like if Tim Burton were to design the game, and came up with some…
Bad Guys: Group Game #2 Polarity
Polarity For our group game Shiyuan and I decided on a concept that incorporated a notion of magnetic force. Particles with a certain polarity would repel a single non player moveable particle of the opposite polarity to an end zone. The…
Bad Guys: Group Game #2 Polarity
For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of this game, which is switching polarities to create diverse movements. For the basic game mechanics, please check out…