New Genres

Art From Code: A Response to Georg Nees

This week we were tasked to respond to the thinking of George Nees, a mathematician who became a pioneer in computer arts. He started making...

Art From Code: Response to Vera Molnar

Vera Molnar is a famous computer artist with her own style. She really knows how to play with the order of computer art. Making the...

Team Building Night: Survey HiJack

Project by Avery and Daly Our survey was based around the concept of Fall formal being replaced by team building night for future years to...

Art From Code: A Response to Vera Molnar

Vera Molnar is a very talented and unique artist. It might seem contradictory to call her talented when her work was essentially produced by a...

Art from Code: A Response to George Nees

Modern generative graphic designer Georg Nees was a pioneer of computer art. One of Nees’ signature pieces is the Schotter (gravel in german). In this...

Art From Code: A Response to Georg Nees

When I initially started the Georg Nees project, I didn’t expect to find myself quite so emerged in the process. However, that quickly changed as...

Art from Code: A Response to Georg Nees

Generative Art has its first exhibition on February 4th 1965. It held by Max Bense, professor at the University of Stuttgart, and Georg Nees, a...

Art from Code: A Response to Georg Nees

When examining Georg Nees’s work, I became perplexed with his ability to seamlessly alter his structures using ‘randomization.’ I love the thought of messing with...

Scream Rooms: a survey on student space

Claire Bronchick and Sarah Morse Our group survey dealt with the concept of having student spaces on campus.  We asked three main questions: How many...

Level Design: Catnip Quest

My initial thoughts for Catnip Quest were that it would closely emulate Lauren Ferro’s Angel Cakes Game, replacing angels with cats, cakes with catnip, etc....

Art From Code: A Response to Vera Molnár

The images above are my series inspired by Vera Molnár’s work and the concept of gradualism. Coming into this assignment, I thought that I had...

Level Design: Seagull’s Snack

My game is Seagull’s Snack, a collection game in which a seagull moves along the beach eating food. As this was the first game I...

Level Design: Bladeblossom

When we, the Level Design class of fall 2019, were told to build a collection game, I initially struggled with ideas. Looking back on it,...

Level Design: The Witched Frog

Over the course of this semester, I designed and created a game world and a level within that world, utilizing Unity’s engine. Originally, I had...

Visual HiJack: The Menstrustation

Almost every time I enter a grocery store, or a building with bathrooms, I am reminded of the persistence of the gender binary. There’s something...