Games from Nothing

Post-Mortem: Euclid’s Dream

  Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements...

Post-Mortem: Come and Play

After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title...

Conference Project Post #1: Come and Play

For my conference project, I decided to keep working on the game I’d started working on for the Black & White Exercise #2 assignment. I wanted...

Post-Mortem: Bug Spotter

  The process of coding Bug Spotter was both substantially easier and substantially more difficult than I had originally envisioned. After a laborious design process,...

Post-Mortem: Neon Rush

Despite the fact this class doesn’t use the traditional conference formula Neon Rush has been closer to the regular conference projects. Going all the way...

Post-Mortem: Attendance

Looking back at Attendance I really enjoyed working on it, both for hider seeker and for conference. I started out with a pretty cool mechanic...

Post-Mortem: Standoff

The game is done. This is the newest edition of Standoff. It’s a pretty easy game to play that involves basic mechanics. The player is...

Conference Project Post #2: Standoff

After a while I worked with the code, I made the necessary changes for standoff to be a better game. At first I changed the...

Conference Project Post #1: Attendance

For my conference project I decided to continue working with my hider seeker group game. The main reason I did this was that given this...

Group Game #2: Untitled

  After learning the seeker code I first made the opposite of seek which was repel. I found the repel mechanic a lot more compelling...

Black & White Exercise #4: Weak Forces

My particle system started as a simple shower of colorful circles. After that was done, I tried to get the circles to react to the...

Black & White Exercise #3: Scrambler

Overall a fairly simple exercise.  Using this as practice with matrices, rotations, and translations, I challenged myself to get multiple rotating things to revolve around...

Black & White Exercise #4: Jewels

When I started this exercise, I wanted to create an array of slowly rotating rectangles that appeared wherever the player tapped on screen, basically like...

Group Game #2: Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change....

Post-Mortem: Bokeh

Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by...

Conference Project Post #1: Bokeh

My main goal for my conference game was to make a game that I would want to pick up and play almost without thinking, the...