Games from Nothing

Games from Nothing: Post-Mortem — Euclid’s Dream

  Postmortem. Overall I was very happy with how the game turned out. I was pretty lacking in ideas initially but rethinking the design elements was very helpful in conceptualizing…

Games from Nothing: Post-Mortem — Come and Play

After working out the various bugs of my previous version of Come and Play, I have the final version of Come and Play. The title screen: The Monster got a…

Games from Nothing: Conference Project Post #2 — Come and Play

So after coming up with the initial idea of “Come and Play,” I sketched a few more ideas in my sketchbook: I decided to make my monster, an arc instead…

Games from Nothing: Conference Project Post #2 — Euclid’s Dream

  As I continued with development I started thinking more and more about a name for the game. Eventually I chose Euclid’s Dream, drawing the connection between the shapes and…

Games from Nothing: Conference Project Post #1 — Come and Play

For my conference project, I decided to keep working on the game I’d started working on for the Black & White Exercise #2 assignment. I wanted to expand on the game…

Games from Nothing: Post-Mortem — Bug Spotter

The process of coding Bug Spotter was both substantially easier and substantially more difficult than I had originally envisioned. After a laborious design process, I was easily able to code…

Games from Nothing: Conference Project Post #1 — Euclid’s Dream

For this game I was using the code base of the race to the finish group game I completed with Giles. As such I already had much of the game mechanics…

Games from Nothing: Post-Mortem — Neon Rush

Despite the fact this class doesn’t use the traditional conference formula Neon Rush has been closer to the regular conference projects. Going all the way back to the beginning of…

Games from Nothing: Post-Mortem — Attendance

Looking back at Attendance I really enjoyed working on it, both for hider seeker and for conference. I started out with a pretty cool mechanic in the vehicles stopping at…

Games from Nothing: Post-Mortem — Standoff

The game is done. This is the newest edition of Standoff. It’s a pretty easy game to play that involves basic mechanics. The player is the cop aka triangle at…

Games from Nothing: Conference Project Post #2 — Attendance

So once I added an extra obstacle to the game I had successfully finished the “build it” phase of my game cycle. I like to condense a game making cycle…

Games from Nothing: Conference Project Post #2 — Standoff

After a while I worked with the code, I made the necessary changes for standoff to be a better game. At first I changed the color. The background is a…

Games from Nothing: Conference Project Post #1 — Attendance

For my conference project I decided to continue working with my hider seeker group game. The main reason I did this was that given this was my first experience with…

Games from Nothing: Group Game #2 — Untitled

After learning the seeker code I first made the opposite of seek which was repel. I found the repel mechanic a lot more compelling than seek. Now the player did…

Games from Nothing: Black & White Exercise #4 — Weak Forces

My particle system started as a simple shower of colorful circles. After that was done, I tried to get the circles to react to the cursor/mouse position.  I basically wanted…

Games from Nothing: Black & White Exercise #3 — Scrambler

Overall a fairly simple exercise.  Using this as practice with matrices, rotations, and translations, I challenged myself to get multiple rotating things to revolve around other rotating things.  As the…

Games from Nothing: Black & White Exercise #4 — Jewels

When I started this exercise, I wanted to create an array of slowly rotating rectangles that appeared wherever the player tapped on screen, basically like in this sketch: I had…

Games from Nothing: Group Game #2 — Streamer

When I first started Streamer, I made 2 related observations about the base code. It was (at first) difficult to grasp, and therefore would be difficult to change. It was also interesting on its…

Games from Nothing: Post-Mortem — Bokeh

Unfortunately, I had no idea how to program the behaviors that were the crux of the games I wanted to create. I started out by looking for different ways to…

Games from Nothing: Conference Project Post #1 — Bokeh

My main goal for my conference game was to make a game that I would want to pick up and play almost without thinking, the kind of game I see…