For this game I was using the code base of the race to the finish group game I completed with Giles. As such I already had much of the game mechanics fleshed out. This meant that when I went to complete the game further, I looked to more aesthetic changes. Thus in my sketchbook I set about creating a different look through the use of shadows. At this point I was looking to create a more three dimensional look to the quite simple geometric shapes and also utilize a more fully featured palette. The previous design incorporated total grayscale elements which now seemed limiting. Therefore there was scope for improvement. In this early stage I wanted to use quite bright colors with a shadowed look. In addition, I wanted to incorporate a few other gameplay features such as wrapping, greater difficulty and clean up the gameloop. Also the original name Chameleon did not really fit the original grayscale game and so I decided to change that too.
Art from Code Art from Trash Bad Guys Blackspace Contemporary Curation Cultural HiJack Digital Tools for Artists Drawing Machines Games from Nothing Game Studio hack&gli.tc/h I Expect You to Die Interactive Art Interactive Story Level Design Mapping the Invisible Muralista! New Genres Nonlinear Narrative Playable Buildings Projector Night Radical Game Design Remix the City Supernova (The Party) Systems Aesthetics The Interactive City Urban Installation