Level Design: Undertale 2

Undertale 2 doesn’t have a very specific world metaphor, but being 14 was the basis for a lot of the aesthetics of the game. The...

Level Design: Gard3n

Gard3n is a pseudo-platforming game focused on simultaneous control of multiple player characters across multiple boards while avoiding enemies and collecting tokens. The game takes...

Art From Code: Lightning

My conference project started off as a suggestion by Angela to incorporate a random walker into my work. At the time, I had no idea...

Art From Code: A Response To Vera Molnár

Vera Molnar was a pioneer in computer artwork.  Molnar was born in Hungary in 1924.  She studied, and eventually received a diploma in art history...

Art from Code: Alone in the Dark

Vera Molnar used precise controls and exact measurements to create a sequence of images each with a single changing element.  Georg Nees used stochastic procedures...

Level Design: In Loving Memory

In this shooter modification game, my goal was to make things as abstract as possible, since the game before this was so literal (the Reagan...

Level Design: In Loving Memory

(content warning: grief) The game I built for my conference work is a little bit different from the other games I’ve built in the past...

Art ∞ Code – Climbing Fractal Evolutô

  Nature is unfathomable beyond our imagination. In my humble attempt to re-create natural phenomenons, I gained a deeper awe of its sheer intricacy. One...

Drawing Machines Conference Work

My conference work was based off the work of my artist, Bolognini. He made machines that drew images no one could see so I thought...

Drawing Machine: Conference Project

My conference project is based on David Rokeby’s idea about the relationship between machines and humans. He is good at exploring and bestowing machines’ ability...

Level Design: Road Fire

My conference project mod was to take my shooter and elevate in animation and sound. The game play stayed the same as I still found...

Level Design: Forest Fire

Forest fire was my mod for the shooting game that we did. Going into it I wanted to have a game that was still a...

Level Design: Farm Land

Farm Land was my mod of the collection game tutorial. The focuses of the redesign were world metaphor, zones, and bounds. All three of which...

Level Design: Safety Mania

Starting on the conference portion of the game, I knew that I wanted to work on the mechanics of this game, mostly refining the ones...

Level Design: Safety Mania

Since part of the prompt for this game was beginning with mechanics and then putting in a world metaphor, I decided to start with thinking...

Drawing Machines: Resistance

When I first started to think of what I wanted do for my final conference project, something that really interested me was gears. I definitely...

Art from Code: Self in Society

For my conference project for Art From Code, I attempted to illustrate my own background through imagery. My collages are divided into two different parts....