Contact

Angela Ferraiolo –> aferraiolo (at) sarahlawrence(dot) edu

Art from Trash: You Get What You Pay For

At first glance, this project is, for the most part, your basic small pizza box: an image that we’re all warmly familiar with as a food that essentially everyone enjoys…

Art from Trash: Sugarpills

This creation was inspired by the habit of compulsive eating, which is an aspect of my experience with OCD. One of the first questions asked in the class was “What…

Art From Trash: A Lot To Swallow

I’ve always liked to collect things, sometimes obsessively. Since I started taking birth control for my acne in 2018, I felt compelled to save the packaging. It amassed in a…

Art From Trash: When I See You

A series consisting of five pieces emerged from inspired explorations derivative of the course. Beginning with two boards sawed from a discarded futon, an old journal, paper scraps and glass…

Art from Trash: Jellyfish

I’m saddened by the thought that there will soon be more plastic than fish in the oceans. For this project, I wanted to create something that would resemble a jellyfish…

Art from Trash: Tunnel Book

This class has opened my eyes up to many different ways to look at art and trash and has shown me that you can make anything out of anything. I…

Art from Trash: a cyborg from grandpa’s tools

My personal experience building the cyborg from trash connected me to my grandfather, Luis, who recently passed away. Luis worked for the City of New York as an electrician. He…

Art From Trash: (Look at Me)

The word that initially caught my attention when beginning this project was “obsession”. As I reflected on obsessions and obsessive behaviors of mine, I realized that even as a little…

Art from Trash: Towers

The work that I have produced during this class is two structures, one reaching approximately twenty-five inches and the other measuring about thirteen inches tall. Beneath the outer layer of…

Level Design: X-ing Over Post-Mortem

Ideas/Reflection on Process I thought about ten different ideas before settling on the concept for Xing-Over. I’ve always been a fan of games that take the player on a journey…

Drawing Machines: A Letter I Will Never Send

What initially piqued my interest in a text based conference project was the art that we made in class using scanners. Prior to experimenting with the scanners, I never really…

Drawing Machines: Zoetrope Reimagined

In creating my conference project, I went through so many failed experiments and confusing trials. It wanted my project to both look good and work well as a machine and…

Drawing Machine: Lockdown ‘Lathis’

My conference project was on datamoshing, taking inspiration from the works of Takeshi Murata. I took up my theme as the lockdown situation in India. There are always two sides…

Level Design: The Ship of Theseus Postmortem

The goal for creating the game of The Ship of Theseus is to extend my own ability to manipulate the complex game world, and its simplicity does not yet to…

Drawing Machines: Pixel Labs

For my conference project, I decided to experiment with pixel manipulation in Processing. I began by scanning in images of dried plants at very high resolutions and cropping in on…

Radical Games: Let’s! Go! Shopping! Postmortem

In the game Let’s! Go! Shopping! I aim to create the experience of clothes shopping for a nonbinary person. The game begins with an invitation from a friend to come…

Drawing Machines: Early Experiments

Glitch Art My introduction to machine-guided art involved the process of “glitching” images by manipulating their code to the point of indistinguishability. To work in collaboration with a machine by…

Drawing Machines: Three-Pendulum Harmonograph

Before experiencing Sarah Lawrence I had never taken an art class or pursued my interest in creative endeavors. I confined myself to things I knew I was good at such…

Drawing Machines: Found Machine

For my found machine project, I chose to use a large drill that I found in my garage. Throughout the course, I have been experimenting with rotational motion and wanted…