Level Design: Carrot Escape!

My game, Carrot Escape is light-hearted, fun and designed to be a teaching tool for myself. I specifically picked different obstacles for the player to...

Drawing Machines: Early Experiments

Creating my first art with machines, in my first studio art class, has been such an interesting journey. My first experience working with a machine...

Drawing Machines: Early Experiments

Glitch art is the practice of using digital or analog errors for aesthetic purposes by either corrupting digital data. One of my very first experiments under...

Drawing Machines: Early Experiments

During my academic career, never did I think I would be engaging in group assignments with machines but doing so has been a joyous exercise...

Drawing Machines: Early Experiments

This was the first piece I created in Drawing Machines that I truly resonated with. Created from old photo strips, playing cards, and my nearly...

Drawing Machines: Early Experiments

My first experience with drawing machines was glitch art. At first I slowly made small changes, observing and then reacting to them as a way...

Drawing Machines: Early Experiments

Based on the amount of control an artist gives up in attempting to glitch an image paired with the end-result of a computer producing a...

Art from Code: Polygon Waves

For my conference project, I was greatly inspired by the works of Georg Nees and Grace Hertlein. I really admire the geometrical aspects of Nees’...

Level Design: Anxiety

For my autobiographical version of the space shooter game, I decided to make mine about my anxiety. I find anxiety to be more of an...

Cultural HiJack: Nap Sack

The Nap Sack project came into fruition when I was attending my lecture about sleep health. I learned that sleep deprivation is easily dismissed as...

Art from Code: Amusement Park Rides

My final project of Art From Code is Amusement Park. I chose this as my final project because I was interested in the interactive check-in...

Art From Code: A Response to Georg Nees

Comparing to Vera Molnar’s mathematical computer art, George Nees has a similar form but a very different idea. He uses noise and randomness to create...

Level Design: Expresso

When we were first given the task to create an “autobiographical shooter game”, I was initially at a loss. How could I take something from...