Radical Games: Union Town! Post-Mortem

  What aspects of your game changed the most over the semester? Originally, I had planned my game in a way that wasn’t really radical–it...

New Genres: Community Blanket

The original inspiration for this project was that our housemates often spend evenings knitting together, talking and watching television. We both love knitting, finding it...

New Genres: Gumball Processing

For my second piece this semester, I wanted to have fun. According to my therapist and mother, I am autistic. Because of this, I process...

Digital Tools: Cloudbirth

  When I signed up to take this course, I knew that I ultimately wanted to learn digital art skills that could pair with the...

Digital Tools: Parallel World

For this conference project, I intended to use after effects to recreate repeating scenes in my dream when I was a child. I believe most...

Radical Games: Wild Tale

Wild Tale is a game that takes place on the movie set of an old west movie. The player controls a traveling cowboy who is...

Radical Games: A Knight’s Quest

Trying to make this game was a learning experience to be sure. Going in, I had a very tenuous grasp of code from a crash...

A Knight’s Quest: Event as Narrative

A Knight’s Quest’s story is based around complicating the usual heroic narrative of an RPG. The hero arrives in a strange world and is given a...

Impossible – Conference Project

My conference project was not inspired by any work or event in particular; instead, I looked to my newly developed experience since I had been...

Kinetic Text

For my kinetic text video prompt, I struggled with what exactly I wanted to animate. “Men are trash” and other short phrases popped into my...

The Drop – Kinetic Text

When I initially thought about what I wanted to do for my interpretation of the kinetic text prompt, I knew I wanted to work with...

Space Oddity

For this first studio prompt, we were told to listen to the late David Bowie’s song “Space Oddity” and to think about what exactly Bowie...