Response to Georg Nees
For the first version of this assignment I began with a single circle which then loop into randomness. It transitions from order to disorder. I...
Art From Code: A Response to Georg Nees
For my response to Georg Nees I did three separate instances of a pattern showing random progression. By doing this I was able to experiment...
Art from Code: A Response to Vera Molńar
Molnar’s work focuses on the breakup of repeating units, mostly expressed as a series of increasingly distruped strokes or shapes. In this project, I have...
Level Design: Octavia’s Garden Party
When I was presented with the Ferro sample game, Angel Cakes, my first conceptual thought process had to do with working with a limited toolset....
Art From Code: A Response to Vera Molnár
Repetition isn't inherently meaningful or creative, but I think Molnár's process is interesting in the way it highlights small decisions. The small decisions an artist...
Level Design: Catnip Quest
My initial thoughts for Catnip Quest were that it would closely emulate Lauren Ferro’s Angel Cakes Game, replacing angels with cats, cakes with catnip, etc....
Art From Code: A Response to Vera Molnár
The images above are my series inspired by Vera Molnár’s work and the concept of gradualism. Coming into this assignment, I thought that I had...
Art From Code: A Response to Vera Molnár
Vera Molnár uses repetition to uncover, play with, and alter the rules of composition in art. She creates her work by destabilizing and then stabilizing...
Art from Code: A Response to Vera Molnar
For this project, I admit that I may not have completed it correctly. I did not realize that the sequence was supposed to be 1-2-3-4-5...
Art From Code: A Response to Vera Molnár
When exploring Vera Molnár’s work and reading about her process, what struck me most about her art was the way she was able to make...
Level Design: Seagull’s Snack
My game is Seagull’s Snack, a collection game in which a seagull moves along the beach eating food. As this was the first game I...
Level Design: Bladeblossom
When we, the Level Design class of fall 2019, were told to build a collection game, I initially struggled with ideas. Looking back on it,...
Level Design: The Witched Frog
Over the course of this semester, I designed and created a game world and a level within that world, utilizing Unity’s engine. Originally, I had...
Visual HiJack: The Menstrustation
Almost every time I enter a grocery store, or a building with bathrooms, I am reminded of the persistence of the gender binary. There’s something...
Visual HiJack: This Ad is ‘Gender Neutral’
For my cultural hijack, I did a google search using the term ‘gender fluid ads’. What appeared was not surprising, but still disappointing. I mostly...
Visual Hijack: Trump and Putin Kissing
The image I chose to hijack is the mural of Trump and Putin kissing, installed in Lithuania by artist Mindaugas Bonanu in 2016. It is...
Visual HiJack: Nike profits from your identity
The inspiration for this hijack came from seeing the use of LGBTQ+ specific advertising during Pride month for companies to attract a market of individuals...
Visual HiJack: Campus Dealer
For this assignment, I set out to find images I found oppressive. Spending the summer at home in Los Angeles, I saw a lot of...
Visual Hijack: Body Positivity
For this assignment, I started by identifying two images that I felt were oppressive. The first one was a Gillette ad with the slogan “My...
Cultural Hijack: JUMP THE TURNSTILE! :D
by: Isiah Powell Taylor When concerning stickers, I was unsure at first of the way stickers function within space. Artists such as Banksy are able...