Drawing Machines: Found Machine

For this assignment, my machine of choice was a handheld mixer. There was nothing too fancy about my mixer, other than the fact that is plugs into an outlet and…

Drawing Machines: Progress of a Wild Cycloid Machine

In the beginning I stuck to the example of Joe Freedman’s designs of a cycloid machine. My method was a sort of replication; I liked the structure, the satisfying and…

Drawing Machines: the ether

My conference project began with wanting to make a piece of art that was meant to be experienced with your eyes closed. I wanted to send light through patterned cut…

Drawing Machines: ‘I Am Here’

As a scenic designer and student of architecture, I work with many art forms that concern themselves with accurate and realistic depictions of space, but I did not think that…

Drawing Machines: Found Machines

by Sonia Simon My found machine is the motor of a clock. I’m not sure where the clock went but the motor has lived in my basement for over a…

Drawing Machines: Found Machine

The machine I chose for this project was a miniature, corded fan.  In initially examining my object, I could see that harnessing the energy of its centrifugal motion could make…

Drawing Machines: Found Machine

“You begin with the possibilities of the material.” –Robert Rauschenberg Growing up, special occasions were always met with balloons. My grade school birthdays were always some wild combination of colored…

Drawing Machines: Found Machine

My found machine was a coffee urn. I began the process by taking the machine apart. Initial ideas about about what property I wanted to use in the machine was…

Level Design: Xing-Over

Idea/Design For this LVL design project, I wanted to create an interesting universe inspired by multiple interpretations of the afterlife and the transient state in between. I also happen to…

Drawing Machines: Text Rain and go_crazy

My project was inspired by Camille Utterback’s Text Rain. Utterback works primarily in digital and digital interactive art. Her work ranges from being projected onto building to complex forms of…

Drawing Machines: Early Experiments

Glitch art was perhaps one of my favorite assignments that we had to take on during this course. This is because it wasn’t something that I was quite expecting to…

Drawing Machines: Scanner Camera

It was immediately clear to me the day I got my hands on an entry level Epson flatbed scanner that it was going to present a sort of new working…

Drawing Machines: Early Experiments

To begin with, I agree that there is an “art of machines”. It is a really modern art type that cooperates with advanced technologies. There are different philosophies about machine…

Radical Games: Let’s! Go! Shopping!

For this independent study project, I wanted to make a game that focused on the relationship between clothes and gender. I eventually landed on the basis of what the game…

Level Design: The Ship of Theseus

Theseus was an Athenian legendary king. In his youth, he was very brave and slew the child-eating humanoid monster Minotaur, by taking a ship in disguise with children who were…

Drawing Machines: Early Experiments

The objects appeared stretched, flattened, and twisted. I primarily used a metal wallet chain, which appears to have a liquid quality as it stretches through space. The scanner can make materials appear as though they behaving in impossible ways.

Level Design: Carrot Escape!

My game, Carrot Escape is light-hearted, fun and designed to be a teaching tool for myself. I specifically picked different obstacles for the player to face that would help teach…

Level Design: GOBLIN HEARTBREAK MASSACRE

Claire Bronchick The Idea I started out with the idea for this gross little goblin guy. My first instinct to make him the villain, but then I realized (talking it…

Drawing Machines: Early Experiments

Creating my first art with machines, in my first studio art class, has been such an interesting journey. My first experience working with a machine was our glitch art project….

Drawing Machines: Early Experiments

Glitch art is the practice of using digital or analog errors for aesthetic purposes by either corrupting digital data. One of my very first experiments under drawing machines was with glitch…