Drawing Machines: Strandbeest

The Strandbeest was created by Theo Jansen to be an evolutionary creation of humans. These self sufficient simple machines are able to go on their...

Drawing Machine: Scratch

My conference work for this semester is a coded drawing machine. The mouse works as an eraser, which makes the black cover transparent and expose...

Drawing Machines: Nest

I am going to construct a hanging, nest-like installation made of found branches, sticks, ivy, and dried flowers. I will hang vine charcoal from the...

Level Design: Undertale 2

Undertale 2 doesn’t have a very specific world metaphor, but being 14 was the basis for a lot of the aesthetics of the game. The...

Level Design: Gard3n

Gard3n is a pseudo-platforming game focused on simultaneous control of multiple player characters across multiple boards while avoiding enemies and collecting tokens. The game takes...

Art From Code: Lightning

My conference project started off as a suggestion by Angela to incorporate a random walker into my work. At the time, I had no idea...

Art From Code: A Response To Vera Molnár

Vera Molnar was a pioneer in computer artwork.  Molnar was born in Hungary in 1924.  She studied, and eventually received a diploma in art history...

Art from Code: Alone in the Dark

Vera Molnar used precise controls and exact measurements to create a sequence of images each with a single changing element.  Georg Nees used stochastic procedures...

Level Design: In Loving Memory

In this shooter modification game, my goal was to make things as abstract as possible, since the game before this was so literal (the Reagan...

Level Design: In Loving Memory

(content warning: grief) The game I built for my conference work is a little bit different from the other games I’ve built in the past...

Art ∞ Code – Climbing Fractal Evolutô

  Nature is unfathomable beyond our imagination. In my humble attempt to re-create natural phenomenons, I gained a deeper awe of its sheer intricacy. One...

Drawing Machines Conference Work

My conference work was based off the work of my artist, Bolognini. He made machines that drew images no one could see so I thought...