Art From Code: A Response to Georg Nees

When I initially started the Georg Nees project, I didn’t expect to find myself quite so emerged in the process. However, that quickly changed as...

Art from Code: A Response to Georg Nees

Generative Art has its first exhibition on February 4th, 1965. It held by Max Bense, professor at the University of Stuttgart, and Georg Nees, a...

Art from Code: A Response to Georg Nees

When examining Georg Nees’s work, I became perplexed with his ability to seamlessly alter his structures using ‘randomization.’ I love the thought of messing with...

Art from Code: A Response to Georg Nees

For my responses to Georg Nees, I took the ideas behind his work “Gravel” and incorporated them in my responses. The idea behind “Gravel” are...

Art From Code: A Response to Georg Nees

Georg Nees, credited as a pioneer of computer-generated artwork, is renowned for his generative, stochastic style of using computers to create works of art. Through...

Art From Code: A Response to Georg Nees

For the first version of this assignment I began with a single circle which then loop into randomness. It transitions from order to disorder. I...

Art From Code: A Response to Georg Nees

For my response to Georg Nees I did three separate instances of a pattern showing random progression. By doing this I was able to experiment...

Art from Code: A Response to Vera Molńar

Molnar’s work focuses on the breakup of repeating units, mostly expressed as a series of increasingly distruped strokes or shapes. In this project, I have...

Art From Code: A Response to Vera Molnár

Repetition isn't inherently meaningful or creative, but I think Molnár's process is interesting in the way it highlights small decisions. The small decisions an artist...

Level Design: Catnip Quest

My initial thoughts for Catnip Quest were that it would closely emulate Lauren Ferro’s Angel Cakes Game, replacing angels with cats, cakes with catnip, etc....

Art From Code: A Response to Vera Molnár

The images above are my series inspired by Vera Molnár’s work and the concept of gradualism. Coming into this assignment, I thought that I had...

Art From Code: A Response to Vera Molnár

Vera Molnár uses repetition to uncover, play with, and alter the rules of composition in art. She creates her work by destabilizing and then stabilizing...

Level Design: Seagull’s Snack

My game is Seagull’s Snack, a collection game in which a seagull moves along the beach eating food. As this was the first game I...

Level Design: Bladeblossom

When we, the Level Design class of fall 2019, were told to build a collection game, I initially struggled with ideas. Looking back on it,...

Cultural HiJack: The Menstrustation

Almost every time I enter a grocery store, or a building with bathrooms, I am reminded of the persistence of the gender binary. There’s something...