Game Studio: Nonlinear Narratives: Hiding in Plain Sight
Over the course of this semester, as I came to terms with my own social anxiety, I decided to center my game around my new...
Game Studio: Nonlinear Narratives: A Short History of Goblins
Elliot Nye May 15th, 2019 A Short History of Everything that is Goblins is a non-linear adventure game I made about goblins. It is a...
The Blob — Post-Mortem
This project started with a remarkably lofty idea. One that, I think, came from the right place but ended up not really helping in any...
The Blob — Initial Artist Statement
Hello, hello! Kit here, in this first post I’m going to address my initial goals and concepts for my Senior Thesis. For all my thoughts...
Nonlinear Narrative: Heretic Postmortem
Game Design and Non-Linearity Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable,...
Nonlinear Narrative: The Strength Needed Postmortem
The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative...
Nonlinear Narrative: The Strength Needed
The game I set out to do this semester was focused primarily on building on a lot of the work I put into the third...
Nonlinear Narrative: Migration
My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of...
Nonlinear Narrative: Into The Dark
The game I finally made is now called Into The Dark. The goal of this game is to explore the world I created and to...
Nonlinear Narrative: Migration Postmortem
For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the...
Nonlinear Narrative: Heretic
Some sketchbook pages (with notes from my readings): For my conference project, I am drawing from marxist feminist texts – Caliban and the Witch and Revolution at...
Nonlinear Narrative: Adam Postmortem
Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still...
Nonlinear Narrative: Adam
In A Day on the Grand Canal with The Emperor of China David Hockney brings all his expertise as a contemporary painter to bear on...
Nonlinear Narrative: Poster Children
My paper prototype was finally based on Poster Children, in its playable version. I tried to capture as much of the story as I could...
Nonlinear Narrative: War of the Clowns Postmortem
A Clown Character The first paper prototype I did was based on a fiction piece title War of the Clowns. This story was about two...
Nonlinear Narrative: War of the Clowns Revisions
The start of the game. For my second paper game I decided to revisit the War of the Clowns story from the perspective of one...
Nonlinear Narrative: War of the Clowns
The beginning of the game. My first paper prototype was based on the flash fiction piece War of the Clowns. The piece tells the story...
Nonlinear Narrative: Industry Knowledge Paper Prototype
In my most recent paper prototype, I redid one of the flash fiction pieces I did previously. Here, I took PVC and completely changed the...
Nonlinear Narrative: War of the Clowns Paper Prototype
I created a paper prototype for the flash fiction story “War of the Clowns” by Mi Couto. My first two paper prototypes were off the...
Nonlinear Narrative: Poster Children Paper Prototype
Quick notes and impressions (see photos, especially abstract for game (as non-abstracted as I can get pre-actual design) about on-going design of the game::actually making...