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Playable Buildings
Playable Buildings: Projector Night
I first learned about fractals in my 10th grade math class, where my teacher simply described them as geometric patterns defined by nonlinear equations. At the time, I wasn’t particularly interested as I was unable to comprehend the mathematical jargon…
Playable Buildings: Hallucination Room
I grounded my thoughts for this project in two fragments of theory: “The future is necessarily monstrous, the figure of the future, that is, that which can only be surprising, that for which we are not prepared, you see, is…
Playable Buildings: Regulation
For my conference work I have decided to partially build a holographic illusion. Using plastic, I will create a rhombus with the fine point in the middle of the structure. I will be building this on using the repurposed monitor…
Playable Buildings: Hallucination Room
I attempted to create a subtle narrative involving these girls interacting with each other and their dimly lit house. I wanted to transform the corner of the wall into a place that spied on these girls and let the viewer…
Playable Buildings: Shouts from the Unseen
For the hallucination room, I attempted to create an installation playing on the invisible systems which we embed cognitively. Orbital systems and their paradoxical relationship to systems of a disruptive cognitive nature could change our perception of reality. Largely, I…
Playable Buildings: The Home is Heavy
A house becomes alive with the memories created from living/interacting in it. It is more than a structure of shelter, it is the environment that represents family, socializing, privacy, and personal style. I want to create a medium sized structure that…
Playable Buildings: Sculptural Map
This clip of sculptural map we watched in class inspired me the most. I want to create my own sculptural map since it is a good way of showing interesting images and self-animating borders. I really enjoy doing projection mapping on…