Tag: state chart

Bad Guy Object Design

  The goal of my particle game’s bad guy was to have him be harder to defeat as you started to defeat him. So in...

Bad Guy Object Design

The enemy showcases three distinct states – dodging, advancing, and recharging. When it is not doing one of these three, its “idle” state is steadily...

Bad Guy Object Design: Rabid Squirrels

Our squirrels have three different phases of difficulty within the game: basic, acorn, and mega. At first we thought that this might make our behavioral...