Grace Hertlein liked to use repetition and randomness to make patterns that were inspired by nature. In these pieces, I took ideas from the “flower” example we in class worked on together and made expanded on the code in the “flower” example. Similar to how Molnar changed aspects one at a time and how Nees disrupted patterns, Hertlein has traces of Molnar and Nees’s ideas in her work. The three pieces are meant to evoke Hertlein’s ideas of repetition and randomness. Additionally, Hertlein was not one for expressing “profoundness.” I am not trying to elicit profoundness either; rather, I want for the pieces to be interesting to look at.
Art from Code Art from Trash Bad Guys Blackspace Contemporary Curation Cultural HiJack Digital Tools for Artists Drawing Machines Games from Nothing Game Studio hack&gli.tc/h I Expect You to Die Interactive Art Interactive Story Level Design Mapping the Invisible Muralista! New Genres Nonlinear Narrative Playable Buildings Projector Night Radical Game Design Remix the City Supernova (The Party) Systems Aesthetics The Interactive City Urban Installation