Grace Hertlein liked to use repetition and randomness to make patterns that were inspired by nature. In these pieces, I took ideas from the “flower” example we in class worked on together and made expanded on the code in the “flower” example. Similar to how Molnar changed aspects one at a time and how Nees disrupted patterns, Hertlein has traces of Molnar and Nees’s ideas in her work. The three pieces are meant to evoke Hertlein’s ideas of repetition and randomness. Additionally, Hertlein was not one for expressing “profoundness.” I am not trying to elicit profoundness either; rather, I want for the pieces to be interesting to look at.
Categories
Abstract Video
Art from Code
Art from Trash
Bad Guys
Blackspace
Conceptual Art
Contemporary Curation
Cultural HiJack
Digital Tools for Artists
Drawing Machines
Games from Nothing
Game Studio
hack&gli.tc/h
I Expect You to Die
Interactive Art
Interactive Story
Level Design
Mapping the Invisible
Muralista!
New Genres
Nonlinear Narrative
Paranoia as a System
Playable Buildings
Projector Night
Radical Game Design
Remix the City
Supernova (The Party)
Systems Aesthetics
The Interactive City
Urban Installation