Bad Guys: Group Game #2 Particles

particles

paintparticles

For my next game I wanted to capture a simple particle aesthetic. The three pictures capture the way I want my game to look. So the basic idea of this game is that there is a screen full of particles. 95 percent of those particles are what I call “neutral particles.” These particles simply just move and bounce around the screen.

aaa

The player is also a particle, you move your player by tapping the screen. Depending on where you tap, your particle will add speed in the direction of which you tap. Also on the screen is a red particle that moves in a set pattern around the screen. This particle is the boss, and after set amounts of time, the boss will shoot a couple particles out that will bounce around and if the player is hit my them, the player dies. The player has only one way to kill the boss. A small particle will spawn in the middle of the screen, if the player collects this particle a few of the neutral particles turn into particles that can defeat the boss.

This is what I have so far, I know the boss hasn’t quite hit all of the points yet, but I am working on that and once I get my computer back I’ll be able to fully program everything.

Author: bbehrman10