Tag: post-mortem

Games from Nothing: Post-Mortem — A Cup of Rain

In the making of “A Cup of Rain,”  I have run into several technical challenges. The first was creating the collision effect among raindrops. Since these rain drops are called from an ArrayList, I did not know their specific coordinates to…

Games from Nothing: Group Game #1 — Triangles Revisited

Looking back on the Triangles game, there were quite a few things that went really well and also some things that made me want to tear my hair out. However even the most frustrating things proved to be really educational….

Games from Nothing: Group Game #1 — Triangles Game

In this game you play as a black circle who’s main objective is to dodge triangles long enough for a portal to appear and teleport you to safety. In this first screenshot, you can see the circle as well as…

Games from Nothing: Group Game #1 — Bammer

I’ve been experimenting with the original code for “Bammer” and warping it into more of a sandbox art piece. The form of the game is constantly shifting, and one of the ways I did this was by adding a score…

Games from Nothing: Post-Mortem — Bubble Tower — The Final Edition!

Bubble Tower has undergone some major revisions since our last post. Now, the shuffler is in the middle of the screen. Each time the user taps the correct color, a circle appears in the top half of the screen. Each…

Games from Nothing: Post-Mortem — The Aesthetics of Bubble Tower!

Bubble Tower is a single-player tablet game in which a large circle at the bottom of the screen changes color. The user must tap the large circle when the color at the bottom of the screen matches the color given…

Games from Nothing: Group Game #1 — Evasion!

Designing Player Experience in Evasion Evasion is a simple race to the end game in which the player navigates a circle to a goal while avoiding obstacles that will destroy him. The background of the screen is black, while all the…