Tag: non-linear design

Game Studio: Nonlinear Narratives: Migration

My goal for “Migration” is to create a 2D side-scrolling RPG based on exploration and interaction. I’m aiming for a whimsical, fantastical aesthetic reminiscent of pages from children’s books. I will express the narrative purely through visuals and won’t rely…

Game Studio: Nonlinear Narratives: War of the Clowns Postmortem

A Clown Character The first paper prototype I did was based on a fiction piece title War of the Clowns. This story was about two clowns who have an argument with each other in a city. No one really pays…

Game Studio: Nonlinear Narratives: Industry Knowledge Post-Mortem

Carter’s “Industry Knowledge” essentially details the specifications of a pair of white stockings. Because the stockings are described precisely and meticulously, I asked myself the question, “What would happen if these specifications were not met?” And that was how I approached…

Nonlinear Narrative: Clown War Post-Mortem

  I created a paper prototype for a game adaptation of Cuomo’s flash fiction piece “War of the Clowns.” In the game, the player controls the actions of two clowns with the goal of attracting the attention of a crowd…