Tag: postmortem

Radical Games: Gentrifica-Town Postmortem

What aspects of your game changed the most over the semester? The role of the player changed the most throughout the game. In fact, I would say that I’m still not really sure what the role of the player would…

Radical Games: Make or Break the Box Postmortem

My game is based on the radical culture of the Sarah Lawrence College campus community. It is a whimsical critique on how many students pressure each other to over commit themselves and pursue social justice even at the expense of…

Radical Games: Union Town! Post-Mortem

  What aspects of your game changed the most over the semester? Originally, I had planned my game in a way that wasn’t really radical–it didn’t give the player the opportunity to choose their path. At first, it was just…

Radical Games: House H(a)unter Postmortem

My game is about two ghost hunter twins, Becca and Casper Radley, who attempt to convince a wealthy couple that their mansion is haunted so that the couple will be forced to sell it at a price the hunters can…

Radical Games: City Watch Postmortem

  My game is about a young adult, Lena, who starts off working in the City Watch, but later decides her path in life.  The City Watch is an organization in this city that protects people and prevents crime.  Their…

Radical Games: Wild Tale

Wild Tale is a game that takes place on the movie set of an old west movie. The player controls a traveling cowboy who is looking for a place to settle down. The player will need to make choices that…

Radical Games: A Knight’s Quest

Trying to make this game was a learning experience to be sure. Going in, I had a very tenuous grasp of code from a crash course I’d taken before deciding not to join the robotics club, a semester of general…

Radical Games: Down and Out Postmortem

My game tentatively titled “Down and Out” is about a human woman named Kaira who lives in post-apocalyptic Florida and has amnesia. She is trying to regain her memories and help the friends she makes along the way. Down and…

Game Studio: Nonlinear Narratives: War of the Clowns Postmortem

A Clown Character The first paper prototype I did was based on a fiction piece title War of the Clowns. This story was about two clowns who have an argument with each other in a city. No one really pays…