Tag: sketchbook

Remix the City: Conference Project Post #3 — Glitching Heimbold

As the semester comes to a close and there is less than a week left to finalize my conference project, I feel confident in the work I have accomplished. I am at a really good spot with my work, and…

Games from Nothing: My Sketchbook — Sol Lewitt Game #10

TEXT-AND-LINE ADVENTURE This one would be something like one of those old text adventures, except with straight lines connecting text passages, to give some actual form to the geography of whatever place you’re in.  It’d be light on actual gameplay,…

Games from Nothing: My Sketchbook — Sol Lewitt Game #9

CONVERGING LINES This one is a simple rhythm game.  Lines will shoot across the screen, and you have to tap/click when they converge. It’s condensed Rhythm Heaven but with none of the Japanese whimsy. And instead of scoring the player’s…

Games from Nothing: My Sketchbook — Sol Lewitt Game #8

CRYPTOGRAPHIC WHEEL OF FORTUNE (based on Arcs and Lines) The player spins the money-wheel and then bets that money.  Everything’s mechanically the same as Wheel of Fortune but instead of betting letters, words and phrases, the player’s betting on the…

Games from Nothing: My Sketchbook — Sol Lewitt Game #7

All Combinations (36) of Six Geometric Figures: The RPG. This concept recasts geometric figures as RPG characters.  There are heavy-hitting characters and mages and summoners and healers and whatever else, separated by shape.  Their shapes tell you what they do….

Games from Nothing: My Sketchbook — Sol Lewitt Game #6

CLAUSTROPHOBIC “NOT-STRAIGHT LINES” The player draws vertical lines at the indicated spots on top and bottom of the screen. The game decides where the lines break. Breaks in the lines form the player’s path, and the lines are walls.  Once…

Games from Nothing: My Sketchbook — Sol Lewitt Game #5

NON-COMPETITIVE ‘DRAW SOMETHING’ VARIANT Instruction ——>Unique Reinterpretation One player writes out instructions (or pieces them together from the available word bank) for some kind of shapes-and-colors picture.  For example: “Red circle in top-left quadrant, Green line from top to bottom”.Player…

Games from Nothing: My Sketchbook — Sol Lewitt Game #4

MOUSE NEEDS HOUSE (Based on All Three-Part Variations on Three Different Kinds of Cubes.) A mouse appears in the margins of the screen and shows you which three-cube stack he wants to live in.  A bunch of cubes then fall…

Games from Nothing: My Sketchbook — Sol Lewitt Game #3

CUBE CAPTURE This is one of the more video-gamey ideas.  It’d play something like Geometry Wars except with no shooting, only avoiding.  You move your little character/ship/whatever around a square arena filled with things charging/shooting/generally trying to kill you. If…

Games from Nothing: My Sketchbook — Sol Lewitt Game #2

COLOR RACE 4 different colored lines swim from the left side of the screen to the right.  They’re racing to the edge.  The player has no input except for a speed boost, on cooldown, which instantly kills the player if overused….

Games from Nothing: My Sketchbook — Sol Lewitt Game #1

MASSIVELY COOPERATIVE CROWDSOURCED EMERGENT SCRIBBLE-DRAWING GAME (could also work in a singleplayer context but that’d be a lot less interesting). Exactly what the people in this video are doing https://www.youtube.com/watch?v=AnKgSWugUWU but divided between hundreds of people, each contributing a tiny square,…

Remix the City: My Sketchbook — Collections Assignment

For this project, I collected the dedication pages of books in the library, wrappers of granola and nut bars, and various kinds of black markers. For the dedication pages, I noticed slight variation in the formatting of the pages but…