Remix the City: Conference Project Post #2 — Audio Intervention Update

So I’ve been working on my audio intervention project by pursuing a couple different parallel threads –

– The Physical aspect

-My project will need speakers to work, small, portable speakers that can be placed underneath tables and on walls easily. I have a few options, and while i would prefer that the speakers be as hidden as possible–the aesthetic of the project should be determined by the audio, the physical shape of the audio vessel is of minimal importance.

-Audio aspect 1

– I’ve developed a few tracks that specialize in Atmospheric narrative. These are essentially test-runs, running these would achieve a basic version of what eventually i hope to do with this project.

here’s what the WIP looks like in ableton

Screen Shot 2014-12-01 at 3.19.18 PM

I put a focus on modulation and decay for these tracks

Screen Shot 2014-12-01 at 3.19.39 PM

^This affect is called Tape Hiss, and it digitally imbues the sound with the quality of decaying tape. I use it on my synths to increase the atmospheric narrative, it rises and falls with each note played on the synth. Modulation of this and other effects is essential to the project.

-Audio Aspect 2

-Once i have my tracks finished, I’ll break them up into stems, which will then be edited to interact with one another separately and evolve independently, in different areas of space. Imagine one of these tracks with all the instruments coming at you from different places and with different, evolving textures.