Categories
Tag: collection games
Level Design: Catnip Quest
My initial thoughts for Catnip Quest were that it would closely emulate Lauren Ferro’s Angel Cakes Game, replacing angels with cats, cakes with catnip, etc. Catnip Quest was inspired by Warriors, a popular children’s book series my youngest cousin had…
Level Design: Seagull’s Snack
My game is Seagull’s Snack, a collection game in which a seagull moves along the beach eating food. As this was the first game I had ever built, I chose to stick with a simple theme as not to overcomplicate…
Level Design: Bladeblossom
When we, the Level Design class of fall 2019, were told to build a collection game, I initially struggled with ideas. Looking back on it, having struggled with ideas feels almost silly now; “collection game” is a wonderfully broad category…
Level Design: Gard3n
Gard3n is a pseudo-platforming game focused on simultaneous control of multiple player characters across multiple boards while avoiding enemies and collecting tokens. The game takes inspiration from time travel movies and movies that show alternate timelines. I think of each…
Level Design: Racing Reagan
Ronald Reagan’s high profile intervention with Central American politics during his presidency, while scandalous at the time, seems to have fallen into the obscurity of history as neoliberal…
Level Design: Golden Recorder
To start, I knew I wanted to set my game in a space world with the player as an alien. After I did some research on different items that were in space, I decided to set my world metaphor to…
Level Design: Anti-Social Snowman
The title of this game is ‘Anti-Social Snowman’. The game world is on a summer beach where an anti-social snowman tries to enjoy surfing in the water. The player’s goal is clear, trying to collect all collectable items, such as…