Tag: flocking

Games from Nothing: Conference Project Post #2 — Particle Synth

I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing…

Games from Nothing: Group Game #2 — Hider/Seeker

The game went through two main phases of development i guess you could say. The entire process started with the idea of avoidance being the main aspect of the game rather than collision.  The first iteration was with some simple…

Games from Nothing: Group Game #2 — Space Journey

Although Space Journey is certainly a fun game to play, its primary purpose is not to encourage players to win or lose — rather, it is to simulate an interactive system, in which nearly every member has a positive or…

Games from Nothing: Group Game #2 — Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by police. You score points by being in pools, and if you get caught, it’s over….

Games from Nothing: Group Game #2 — Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere in the screen. An orange triangle, the seeker, is chasing after the player. At the…

Games from Nothing: Group Game #2 — Airship

I’m really enjoying coding Inversion because each time I run the code, I feel the difference in play from the tweaking I do. Initially, I had the player (square) move around freely while the enemies (triangles) did the same. Then…