Month: October 2014

Remix the City: Sticker Project — Taken to the City

Took my sticker design, printed it across 60 pieces of paper at the library and taped it together. Then removed an ad in a bus stop ad shelter in NYC and stuck it inside. I knew the piece would be backlit,…

Remix the City: Sticker Project — Identity

Strategy in terms of the ‘Reframe’ and ‘Making the Invisible Visible’ readings: For the first image, I took part of the SLC brochure slogan “You are different. So are we.”, and contrasted it with uniform rows of pixelated ‘white hipster’…

Remix the City: Space HiJack

Games from Nothing: Post-Mortem — The Aesthetics of Bubble Tower!

Bubble Tower is a single-player tablet game in which a large circle at the bottom of the screen changes color. The user must tap the large circle when the color at the bottom of the screen matches the color given…

Remix the City: Comment —Surveillant Camera Man

https://www.youtube.com/watch?v=CONgeNlxVug&list=UULd-8dbneh6QHH2pd55u6kA (for some reason, it would let me embed the video, so follow the link to watch it on youtube) I sort of have to give it to this guy for intruding on people’s personal space and challenging their notions…

Games from Nothing: Group Game #1 — Standoff

Our game is an abstracted sort of hostage scenario simulation.  We’ve created the player-controlled triangle, the enemy square and the neutral circle(s), all white against a black background.  The concept is that when the screen/mouse is tapped (which is the…

Games from Nothing: Group Game #1 — Evasion!

Designing Player Experience in Evasion Evasion is a simple race to the end game in which the player navigates a circle to a goal while avoiding obstacles that will destroy him. The background of the screen is black, while all the…

Games from Nothing: Black & White Exercise #2 — Son of Thomas

The Son of Thomas was originally based on me naming the first square that I coded, Thomas. However, as the story goes, the square coded as Thomas is actually a monster that shoots out fire that can hit the real…