Tag: self-evolving

Systems Aesthetics: An Early System: the dog WALKS you

My inspiration for this system comes from the idea of interrupting and intervening in the ways we typically engage with the space around us. From class, I am very interested in Samuel Beckett’s work, Quad, which creates an exciting pattern…

Systems Aesthetics: An Early System Color Slit Scan

My system that I have created is a slit scan that takes in a video from the computer web camera and moves the position of the video as it goes along and has a delay input so that the video…

Systems Aesthetics: An Early System – Circuit Soleil

For this Studio prompt I was most inspired by Wolfram variation of a system: the cellular automata. The aspect I was most interested by or that I focused on in this studio prompt is the usage of finite states (on…

Systems Aesthetics: An Early System – Crazy Lines

For my system, I wanted to play around with some of the codes I have learned by reading de Byl chapters as well as some of the artists we have read about in class. My initial inspiration for this system…

Systems Aesthetics: An Early System – Egocentric Egg

This artificial system attempts to depict the ego-centric nature of intelligent life forms.  It is worth pointing out that screenshots are fairly limited in capturing the patterns of motion that the individual objects take on, which make up the essence…

Systems Aesthetics: An Early System – Ellipses and You

Since the beginning of this semester, we have studied several artists’ different approaches to creating systems. Ron Resch points out that a system is about a process. He creates a system by choosing a material, observing it, imposing rules on…

(_)Elements, or: Ron Resch Now Digital (Picking Up: An Early System)

conf.{A}.OLD1.elem.ents.&and.conf.NEW1 Because the application is a system that only exists in relation to a user, a user who ultimately has to click and search through the application for it to reveal itself fully (it is informational, it exists on a…

System Aesthetics: An Early System RandomCityTour

Rules of the RandomCityTour system: Make a cube and label each of the six faces accordingly: RIGHT, LEFT, STRAIGHT, BACK, LOOK UP, LOOK DOWN Pick a corner or an intersection of streets in a city, this will be your starting…

Systems Aesthetics: An Early System

The second system I created for the class is a “game” system called Number Swap. The game was created specifically for the class and the amount of people we have, but can be altered to fit any number of players….

Systems Aesthetics: An Early System

As our readings have progressed as has the class’ understanding of systems, and what attributes they need in order to be classified as a ‘System’. My first system had the characteristics of an extremely simple system however was missing extra…