Art from Code: Flower


My conference work for this semester is a series of processing art work about “Flower.” The idea of “Flower” first came from one of my “Random_Continue_break” homework, called “Daisy.” I would like to show different styles of flowers and gardens by using patterns and code.

Personally, I really appreciate Vera Molnár’s works, especially her “(Des) Ordres” (1976). I love the combination of well ordered shapes and some little peaceful variations in her works. Well-ordered works make me feel comfortable and relax, and few well-organized alterations turn the works more vivid and rich. Like Matt Pearson descried his raggedy line in his book “Generative Art: A Practical Guide Using Processing”: the line is less controlled, yet not so chaotic as to be useless*. I want my works look like this.

In the “Flowers”, both the flowers and the backgrounds parts will be animated. The “flowers” part will mainly use random, continue and break to make, a little bit noise may be used as well. This part will present “not-so-randomness”. For the “background” part, different pieces will use different active mode, including noise, variance and dimension. The reference of most color themes in “Flower” will be Adobe Color CC**.


I believe that the “Flower” will look great. I have 3 complete works so far, and they are “Growing”, “Origin” and “Windy”. Using “Origin” as an example, the green patterns in the background are presenting the roots of plants. Root is the original part of a plant, so I named it as “Origin”.

I will keep working on the other two works of “Flower.”

A part of “Windy”_Shengluo

* Page 56, Pearson, Matt. Generative Art: A Practical Guide Using Processing. Shelter Island, NY: Manning, 2011.


the code and “Growing”_Shengluo