Tag: generative art

Art From Code: Riverboat Orchestra | Over the Garden Wall Animation

DESCRIBE THE PROJECT This project is a coded animation based on a scene from the short television miniseries, Over the Garden Wall, and depicts two frogs in dapper red suits playing upright bass and accordion respectively. I used the software…

Art from Code: just how blind I’d been

DESCRIBE THE OBJECT The lanterns rise from a far away castle, like fragments  of light. The sun has set, but it still paints the horizon. It feels like a dream, as a boat rocks gently against the water of the…

Art From Code: A Response to Georg Nees

Georg Nees, credited as a pioneer of computer-generated artwork, is renowned for his generative, stochastic style of using computers to create works of art. Through his method, Nees would first create a formal structure that was very concrete. By gradually…

Art From Code: Beyond 184

It’s all been leading up to this. Let’s have a little urban fantasy. You’re on top of a skyscraper. You look down, and you see the neon world below. It’s beautiful, it’s alive. And I wanted to capture that. To…

Art from Code: Iterative Painting Post-Mortem

    RGB Grain Ultimately, I have produced five digital, animated, iterative paintings. This was certainly my intention. Nothing really went wrong. However there are some aspects incorporated into my five pieces that surprised me and there are some aspects…

Art from Code: Wave Clocks Post-Mortem

The final collection of wave clocks I finished with for my conference work were a much more polished portfolio than I had started out with. In the beginning, I had five sketches, each representing five different themes. In the end…

Art from Code: An American Life Post-Mortem

For my conference project I created a series of movies that explored my placement in an American context and the ways in which I could use Processing and generative art to challenge or alter the original narrative of the photograph….

Art from Code: Distortion Post-Mortem

What I have finally made are shapes that change.  I played around with different shapes using a call to ellipse and to curveVertex.  I used color, height, noise, and width to change the shapes.  Some pieces changed over time because I…

Conference Project Post-Mortem: Scratch Lag

1 2 .3 4. I attempted to make hard-coded and animated recreations of Hirsh’s style from Scratch Pad using processing and although some do not fully capture the expressive experimental style of his film I am content with the results. The project…

Art from Code: Interactive Generative Art Post-Mortem

My conference project, entitled Stellar Remnants, investigates the relationship between autonomy and interactivity in generative art through five pieces made in Processing. All of my sketches involve using key presses to influence the variables of a sketch to manipulate amount,…

Art from Code: Nature + Code Post-Mortem

My conference project’s theme is nature and its replication using code. Nature is known to follow a system and set of rules while utilizing the slightest bit of unpredictability. The same can be said for coding: there are rules to…

Art from Code: Boolean Oceanography Post-Mortem

Preliminary Sketches for Boolean Oceanography ^^ For my conference project, I have made a collection of eight videos that use generative methods to create aquatic motifs through Processing sketches. In each sketchggg, vector drawings warp, contort, and move across the…

Art from Code: First Impressions Post-Mortem

My project is based on the works of Lothar Quinte, whose most known work is featured on First Impressions of Earth by the Strokes. I decided to animate and apply what we’ve learned in class to his images. Throughout the…

Art from Code: Don’t Forget to Blink Post-Mortem

My conference project assignment was to use Victor Vasarely’s optical art pieces, and recreate them using Processing. That wasn’t the goal, though; my goal wasn’t to make something that already existed. It has always been, ever since I started pitching…

Art from Code: Flower Post-Mortem

Because some of the previous conference works looked too similar with my work “Daisy,” so I made some change on my piece “Growing” and decided not to use the piece I mentioned in the last post “Windy”. I also added two…

Art from Code: Interactive Generative Art Proposal

Philip Galantner defines Generative Art as being “set into motion with some degree of autonomy,” resulting in the completion of the art. If autonomy is key in defining generative art, the presence of interactions raises the question of whether the…

Art from Code: Distortion

My project will be pieces that start with a normal, solid shape but get distorted and changed over time.  For example, I would start with a circle but change the shape over time to eventually make it no longer seem like…

Art from Code: Abstracted Interaction

For my conference project, I am making sketches that are in response to Kazimir Malevich’s works entitled: Suprematist Composition. My initial pursuit of this project was inspired by my attraction to art that involves geometric qualities. Malevich’s paintings fully encompass this…

Art from Code: Iterative “Painting”

Since my very early days of using Processing, I’ve been interested in pushing the program to its computational limits. There is such satisfaction in getting the computer working, with its fan running hard and the feeling of it heating up, the danger…

Art from Code: Nature + Code

For my conference project, I am interested in recreating elements of nature using Processing. As we further dissected the definition of Generative Art, I found there to be a close relationship to GenArt and nature itself. Both follow set systems…