Tag: radical design

Radical Games: Union Town! & Event as Narrative

How is your game story radical? My game is radical because it teaches the player about labor organizing and the power of solidarity. The player has the option to put their head down, not get to know their coworkers, and…

Radical Games: Gentrifica-Town Postmortem

What aspects of your game changed the most over the semester? The role of the player changed the most throughout the game. In fact, I would say that I’m still not really sure what the role of the player would…

Radical Games: Gentrifica-Town & Event As Narrative

How is your game story radical? My game puts the player into the shoes of a recent college graduate, who got a job in the city, who’s looking for an apartment in a gentrifying neighborhood in Brooklyn. As the player…

Radical Games: Make or Break the Box Postmortem

My game is based on the radical culture of the Sarah Lawrence College campus community. It is a whimsical critique on how many students pressure each other to over commit themselves and pursue social justice even at the expense of…

Radical Games: Down and Out & Event as Narrative

My game story is radical in that even though the protagonist of my game has amnesia recovering her memories isn’t her primary goal. Her primary goal is to find a stranger whose ID she found in the swamp. This stranger…

Radical Games: Union Town! Post-Mortem

  What aspects of your game changed the most over the semester? Originally, I had planned my game in a way that wasn’t really radical–it didn’t give the player the opportunity to choose their path. At first, it was just…

Radical Games: House H(a)unter Postmortem

My game is about two ghost hunter twins, Becca and Casper Radley, who attempt to convince a wealthy couple that their mansion is haunted so that the couple will be forced to sell it at a price the hunters can…

Radical Games: City Watch Postmortem

  My game is about a young adult, Lena, who starts off working in the City Watch, but later decides her path in life.  The City Watch is an organization in this city that protects people and prevents crime.  Their…

Radical Games: A Knight’s Quest

Trying to make this game was a learning experience to be sure. Going in, I had a very tenuous grasp of code from a crash course I’d taken before deciding not to join the robotics club, a semester of general…

Radical Games: Event as Narrative in ‘A Knight’s Quest’

A Knight’s Quest’s story is based around complicating the usual heroic narrative of an RPG. The hero arrives in a strange world and is given a sword and a goal: save the church from the evil king. In order to do…

Radical Games: Event as Narrative in City Watch

Screen shot from the Town scene My game is radical because of the way the story progresses.  The player has a few options to progress forward in the game.  They can either side with the thieves or they can side…

Radical Games: Down and Out Postmortem

My game tentatively titled “Down and Out” is about a human woman named Kaira who lives in post-apocalyptic Florida and has amnesia. She is trying to regain her memories and help the friends she makes along the way. Down and…

Radical Games: Event as Narrative in House H(a)unter

The radical element in my story is in the link between emotional burden and literal danger. All humans have skeletons in their closets, but in the town of Tawny Mill the things that haunt them might at any moment literally…

Radical Games: Event as Narrative in Wild Tale

Immersion is an important element in the enjoyment of the game. My radical game attempts to break the immersion of its world without breaking the connection to the game. Deconstructing a medium comes with the risk of damaging the suspension…

Radical Games: IV — Conflicts V. Calculations

Over the past few weeks my game has felt rather laborious. Having had my computer crash and delete the majority of my art assets, set up, and nearly every ounce of data on my computer I honestly felt scared and…

Radical Games: Borrowing — Consequence vs. Calculation

As of the second State of the Game session, “Borrowing” is behind where I want it to be but still acceptable for what can be done in a single semester. There were no major advances or setbacks, but managing other…

Radical Games: Master Cube

Master Cube is about a young man named Davis. Davis is a store greeter sick of his work and the people in town. He envies the heroes he sees pass through the store, taking what they please for their quest. Davis…

Radical Games: Rescue

Rescue in its current form is an attempt to subvert the common RPG adventure trope of a hero rescuing a princess, but has been through numerous iterations and pivots such that numerous aspects of previous versions of the game appear in…

Radical Games: Nazi Punch The RPG

Nazi Punch:The RPG is a hands on probe into the ethical dilemma of who it is or isn’t okay to use physical violence against.  The goal of the game is to provide the player with a myriad of options as…

Radical Games: Borrowing

The elevator pitch for “Borrowing” goes something like: you play as a little yellow man who is moving into a home in the suburbs that’s way too big for just himself. By unpacking, you take part in the yellow man’s kleptomaniac tendencies,…