Month: December 2014

Games from Nothing: Group Game #2 — Skinnydipper

Interface and first ideas about our game We wanted to make a skinny dipping game, incorporating the Flocking labs. The player will be chased around the screen, scoring points for dipping in pools (which are randomly placed for variety’s sake). …

Games from Nothing: Group Game #2 — Skinnydipper

For our group game, we decided to use the hider/seeker labs to make a game about running naked through people’s pools while getting chased by police. You score points by being in pools, and if you get caught, it’s over….

Games from Nothing: Black & White Exercise #4 — Epileptic Rectangles

I created a simple array of 20 rectangles with random widths (heights start at 0.001). Each mouseclick creates a white rectangle at random coordinates, which then stretch vertically to the bottom of the screen (achieved by incrementing their height by…

Games from Nothing: My Sketchbook — Sol Lewitt Game #10

TEXT-AND-LINE ADVENTURE This one would be something like one of those old text adventures, except with straight lines connecting text passages, to give some actual form to the geography of whatever place you’re in.  It’d be light on actual gameplay,…

Games from Nothing: My Sketchbook — Sol Lewitt Game #9

CONVERGING LINES This one is a simple rhythm game.  Lines will shoot across the screen, and you have to tap/click when they converge. It’s condensed Rhythm Heaven but with none of the Japanese whimsy. And instead of scoring the player’s…

Games from Nothing: My Sketchbook — Sol Lewitt Game #8

CRYPTOGRAPHIC WHEEL OF FORTUNE (based on Arcs and Lines) The player spins the money-wheel and then bets that money.  Everything’s mechanically the same as Wheel of Fortune but instead of betting letters, words and phrases, the player’s betting on the…

Games from Nothing: My Sketchbook — Sol Lewitt Game #7

All Combinations (36) of Six Geometric Figures: The RPG. This concept recasts geometric figures as RPG characters.  There are heavy-hitting characters and mages and summoners and healers and whatever else, separated by shape.  Their shapes tell you what they do….

Games from Nothing: My Sketchbook — Sol Lewitt Game #6

CLAUSTROPHOBIC “NOT-STRAIGHT LINES” The player draws vertical lines at the indicated spots on top and bottom of the screen. The game decides where the lines break. Breaks in the lines form the player’s path, and the lines are walls.  Once…

Games from Nothing: My Sketchbook — Sol Lewitt Game #5

NON-COMPETITIVE ‘DRAW SOMETHING’ VARIANT Instruction ——>Unique Reinterpretation One player writes out instructions (or pieces them together from the available word bank) for some kind of shapes-and-colors picture.  For example: “Red circle in top-left quadrant, Green line from top to bottom”.Player…

Games from Nothing: My Sketchbook — Sol Lewitt Game #4

MOUSE NEEDS HOUSE (Based on All Three-Part Variations on Three Different Kinds of Cubes.) A mouse appears in the margins of the screen and shows you which three-cube stack he wants to live in.  A bunch of cubes then fall…

Games from Nothing: My Sketchbook — Sol Lewitt Game #3

CUBE CAPTURE This is one of the more video-gamey ideas.  It’d play something like Geometry Wars except with no shooting, only avoiding.  You move your little character/ship/whatever around a square arena filled with things charging/shooting/generally trying to kill you. If…

Games from Nothing: My Sketchbook — Sol Lewitt Game #2

COLOR RACE 4 different colored lines swim from the left side of the screen to the right.  They’re racing to the edge.  The player has no input except for a speed boost, on cooldown, which instantly kills the player if overused….

Games from Nothing: My Sketchbook — Sol Lewitt Game #1

MASSIVELY COOPERATIVE CROWDSOURCED EMERGENT SCRIBBLE-DRAWING GAME (could also work in a singleplayer context but that’d be a lot less interesting). Exactly what the people in this video are doing https://www.youtube.com/watch?v=AnKgSWugUWU but divided between hundreds of people, each contributing a tiny square,…

Games from Nothing: Black & White Exercise #4 — Particles

I worked on two different projects for this one. The first experimented with more forced perspective. The particle system of objects is being transform-rotated, but the scale of the objects is also being increased and decreased at the same time….

Games from Nothing: Group Game #2 — Particle Synthesizer

I’ve been applying the aspects of the hider/seeker code with particle systems to create interesting particle systems that are fun to manipulate around on screen. At one point I got the idea that it would be really cool if the particles…

Games from Nothing: Black & White Exercise #3 — Amusement Park

For this exercise I chose to make a rotation-based ‘ride’ that spins, but also modulates the shape of the ride itself. I envisioned something that started with one shape and morphed to another shape while spinning. I wanted to create…

Remix the City: Conference Project Post #2 — Audio Intervention Update

So I’ve been working on my audio intervention project by pursuing a couple different parallel threads – – The Physical aspect -My project will need speakers to work, small, portable speakers that can be placed underneath tables and on walls…

Games from Nothing: Group Game #2 — Space Journey

Space Journey is a single-player game based on the hider/seeker concept. In this game, the player is controlling a yellow circle that can move anywhere in the screen. An orange triangle, the seeker, is chasing after the player. At the…

Games from Nothing: Black & White Exercise #4 — Fire Box

Fire Box is a game based on a simple particle system. The player is presented with a white box, and every tap will move the lid slightly to the right. The idea of having only one object on the screen…

Games from Nothing: Black and White Exercise 3 — Photo Booth

Photo Booth is a game built on the transformation code (lab 8) for the “amusement park” assignment . On the center of the screen, a simplified, abstract character is formed with a combination of geometrical shapes. This character has a…