Tag: conference project

Conference Project Proposal: Found Poetry

My conference project will consist of two videos which utilize kinetic text and animation. The central theme is found poetry, or words found in the world and transformed into something poetic. They also utilize animation of shapes and figures to…

Conference Project Proposal: Storytelling

For my conference project, I will make 3 animated texts in Adobe After Affects, each around 4 minutes long. The text in each animation will convey a short story in a poetry-like and narrative fashion. Each animation will also involve…

Conference Project Proposal: Interference

I will be making 10 animated gifs that will be focusing on color, line, and viewer perception. I want to manipulate viewer perception by creating movement/moire effects and producing an interference of colors. During a trip to Savannah, GA I went to…

Conference Project Proposal: Glitches

 I am making a series of glitch art.  It’s made with the programming language, Java, and it’s made with the program processing.  The series takes patterns that I made with Gimp and shifts the pixels around to create a glitch…

Conference Project Proposal: Music and Motion

Since the time in class we watched Motomichi Makamura’s video for the song “We Share Our Mother’s Health” by The Knife, I’ve been interested in creating motion graphics to go along with music.   I have watched other animations to…

Conference Project Proposal: The GIFer at the Gates of Dawn

My conference project proposal is six GIFs, with fifteen or more frames each, made on GIMP. My GIFS will be inspired by psychedelic art, film, and sculpture. Most of my inspirations come from the counterculture/psychedelic art movement of the late…

Game Studio: Nonlinear Narratives: Heretic Postmortem

  Game Design and Non-Linearity  Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable, and the villagers only think of their own needs for survival. The villagers live in…

Art from Code: Iterative Painting Post-Mortem

    RGB Grain Ultimately, I have produced five digital, animated, iterative paintings. This was certainly my intention. Nothing really went wrong. However there are some aspects incorporated into my five pieces that surprised me and there are some aspects…

Art from Code: An American Life Post-Mortem

For my conference project I created a series of movies that explored my placement in an American context and the ways in which I could use Processing and generative art to challenge or alter the original narrative of the photograph….

Game Studio: Nonlinear Narratives: The Strength Needed Postmortem

The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative for the next projects I inevitably wish to pursue next semester. The game in its…

Art from Code: Distortion Post-Mortem

What I have finally made are shapes that change.  I played around with different shapes using a call to ellipse and to curveVertex.  I used color, height, noise, and width to change the shapes.  Some pieces changed over time because I…

Conference Project Post-Mortem: Scratch Lag

1 2 .3 4. I attempted to make hard-coded and animated recreations of Hirsh’s style from Scratch Pad using processing and although some do not fully capture the expressive experimental style of his film I am content with the results. The project…

Art from Code: Interactive Generative Art Post-Mortem

My conference project, entitled Stellar Remnants, investigates the relationship between autonomy and interactivity in generative art through five pieces made in Processing. All of my sketches involve using key presses to influence the variables of a sketch to manipulate amount,…

Art from Code: Nature + Code Post-Mortem

My conference project’s theme is nature and its replication using code. Nature is known to follow a system and set of rules while utilizing the slightest bit of unpredictability. The same can be said for coding: there are rules to…

Game Studio: Nonlinear Narratives: Into The Dark

The game I finally made is now called Into The Dark.  The goal of this game is to explore the world I created and to defeat the boss at the end of the game.  There are times were the player…

Art from Code: Boolean Oceanography Post-Mortem

Preliminary Sketches for Boolean Oceanography ^^ For my conference project, I have made a collection of eight videos that use generative methods to create aquatic motifs through Processing sketches. In each sketchggg, vector drawings warp, contort, and move across the…

Game Studio: Nonlinear Narratives: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the game by bartering with other anthropomorphic animals, providing them with items they need to repair…

Game Studio: Nonlinear Narratives: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still works by: particularly, and at this point, the game is still too linear. Here a…

Art from Code: First Impressions Post-Mortem

My project is based on the works of Lothar Quinte, whose most known work is featured on First Impressions of Earth by the Strokes. I decided to animate and apply what we’ve learned in class to his images. Throughout the…

Art from Code: Don’t Forget to Blink Post-Mortem

My conference project assignment was to use Victor Vasarely’s optical art pieces, and recreate them using Processing. That wasn’t the goal, though; my goal wasn’t to make something that already existed. It has always been, ever since I started pitching…