Games from Nothing

Games from Nothing: Black & White Exercise #3 — Spinner

For my amusement park ride I thought that the best thing to do with matrices was spinning. The push and pop matrix format worked really well for rotations, so I came up with this. The black squares on the outside…

Games from Nothing: Group Game #1 — Triangles Revisited

Looking back on the Triangles game, there were quite a few things that went really well and also some things that made me want to tear my hair out. However even the most frustrating things proved to be really educational….

Games from Nothing: Black and White Exercise #2 — Monster in the Village

For my second game I included a ‘monster’ and three ‘children’. The monster comes out at night and disappears in the day. At night it chases the children represented by circles and attempts to eat them. There is an element of…

Games from Nothing: Design Notes — Early vs Late Reset

Games from Nothing: Black & White Exercise #3 — Pendulum Ride

Madeline Dupre This is a fairly simple demonstration of translation and rotation. I simply used those techniques to create a very simple representation of the theme-park “pendulum” style rides. The square, line, and circle all rotate in unison, while the…

Games from Nothing: Black & White Exercise #1 — Pentagon

I had trouble deciding what I wanted to create after being given this prompt, because there were so many options. I decided to create “Pentagon,” a game in which a player used objects to move other objects. My game starts…

Games from Nothing: Black & White Exercise #2 — A Monstrous Narrative

When I first approached the prompt for this exercise, I was stumped as to how I could possibly represent all the different events of the narrative using only simple shapes and little color. After tinkering with the code for quite…

Games from Nothing: Black & White Exercise #1 — Symmetry

Symmetry is a grayscale game that incorporates four circles. Using sinusoidal movement they gradually move up and down the screen. As they move, the circles strobe, increasing and decreasing their radius. The goal is to tap the screen when the…

Games from Nothing: Black & White Exercise #2 — Monster Game

This is my monster game, The player is the monster which is represented with a big red circle. The player starts at the bottom of the screen and his goal is to reach the top while touching the white circles…

Games from Nothing: Black & White Exercise #1 — Up to the Circles

The game is called UP TO THE CIRCLES and the goal is to bring the square between those two circles which are doing a circular motion. On the bottom left player is able to see its score and to goal…

Games from Nothing: Group Game #1 — Standoff Revisited

In an attempt to introduce some kind of player choice to our black and white hostage game, we’ve decided to simply display different messages depending on which shape the player ends up murdering.  This seems appropriate since the only real…

Games from Nothing: Black & White Exercise #1 — Fusion Reaction

Fusion Reaction is a very simple black and white game, which only uses three components. The user starts off with this screen: The user must figure out what to do to cause the titular “reaction.” Both of the squares are…

Games from Nothing: Group Game #1 — Triangles Game

In this game you play as a black circle who’s main objective is to dodge triangles long enough for a portal to appear and teleport you to safety. In this first screenshot, you can see the circle as well as…

Games from Nothing: Group Game #1 — Bammer

I’ve been experimenting with the original code for “Bammer” and warping it into more of a sandbox art piece. The form of the game is constantly shifting, and one of the ways I did this was by adding a score…

Games from Nothing: Black & White Exercise #1 — The Mystery of Frogboy

The Mystery of Frogboy is a basic bastardization of Frogger, minus a few elements. The user is a circle mapped to mouseX and mouseY, and initially begins at the bottom of the screen in landscape mode. Seven squares bounce back…

Games from Nothing: Black & White Exercise #2 — Moon Dragon

There is a village: The monster comes out at night: The monster eats moon children: This ‘game’ is really a few-second long cutscene, because despite numerous attempts, I was never completely able to get gameplay working with the cutscene, and…

Games from Nothing: Post-Mortem — Bubble Tower — The Final Edition!

Bubble Tower has undergone some major revisions since our last post. Now, the shuffler is in the middle of the screen. Each time the user taps the correct color, a circle appears in the top half of the screen. Each…

Games from Nothing: Black & White Exercise #2 — Monster

Monster is a single-player game based on the idea of mixing random possibilities. The basic setting is a village where five people live: a monster who can breath fire in the night to destroy the village; a hunter who can kill…

Games from Nothing: Black & White Exercise #1 — Chasing 88/Reverse

Chasing88 (or Reverse) is a black and white game based on the idea of clockwise/counterclockwise motion. The interface is consists of four moving circles. All of them are doing clockwise circular motion at different speeds; therefore if left alone, they…

Games from Nothing: Post-Mortem — The Aesthetics of Bubble Tower!

Bubble Tower is a single-player tablet game in which a large circle at the bottom of the screen changes color. The user must tap the large circle when the color at the bottom of the screen matches the color given…