Group Game #1: Permission
Permission (formerly Ion Rush and Ion Deluge) is a game about…permission. With very few differences from its beta, Permission is still a game about waiting...
Group Game #2: Updraft
Updraft, formerly known as Rightfully Yours, is still a game of patience, cunning, and perseverance, only now it’s a lot more aesthetically sound and even...
Group Game #2 – Light the Lamps
(a preliminary title screen) For my second group game, I’m redesigning my first group game, Relay. I started my redesign by imagining what...
Group Game #2: Polarity
For group game 2, Silas and I are working on a game called Polarity. The image above shows the design concept of...
Group Game #2: Rightfully Yours
Rightfully Yours requires a bit of focus and practice in order to trump your enemy. An ominous shape fires missiles from above while you return...
Group Game # 2: Rabid Squirrels
Our game will be made out of the paper prototype that we came up with in class. Because it was a paper prototype, we...
Bad Guys Design #3: The Bad Guy Confronts You Over Many Encounters
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Group Game # 1: Frog Laser
In my game I attempted to create a bad guy that would not be interacted with directly. Its movement patterns then do not actively harm...
Group Game #1: Climb
“Climb” is a single-player game that uses keyboard as the main input. The player acts as the character at the bottom of the...
Group Game #1: Deep Sea Rescue
After reviewing the labs our initial ideas were brought to fruition, such as randomly generated objects of which determined the speed of our bad guy...
Group Game #1: Ion Rush
IonRush (click for .zip) Ion Rush is a game of patience and timing. It forces the player to pay attention to the enemies’ patterns in...