Tag: Games From Nothing

Games from Nothing: Post-Mortem — Attendance

During our playtest we found that our game was for the most part a success. We had one downfall from the playtest and that was to some the game felt…

Games from Nothing: Conference Project Post #2 — Attendance

After some hard programming we finally have a functioning game that we will go to playtest in the class. So we have that interface I posted in my last post,…

Games from Nothing: Conference Project Post #1 — Attendance

Isaac and I are working on a conference game together. The entire semester we have been working on an idea called BridgeBuilder. I’ve mentioned it various times in earlier posts….

Games from Nothing: Group Game #2 — Hider/Seeker

Before creating a game using the hider/seeker engine I wanted to practice with it first. So in this simple exercise I created a simple circle that is being chased by…

Games from Nothing: Black & White Exercise #4 — Particles

I think I had the most fun playing around with particle systems. I spent a lot of my time just going into the base particle codes and just messing around…

Games from Nothing: Black & White Exercise #3 — Transforms

Transforms were some of the most confusing things to get working for me. For this assignment, using the transforms, we were supposed to make a program that was like an…

Games from Nothing: Group Game #1 — Bammer

So for the group game, my group first worked on a project that we called Bridge Builder. And for bridge builder the basic idea was that there was a canyon…

Games from Nothing: Black & White Exercise #2 — Monster in the Village

For the next lab I wanted my race to the end monster lab to be a simple game where you avoid objects moving up and down the screen to reach…

Games from Nothing: Black & White Exercise #1 — Circular Motion

For the first lab I wanted to keep things simple using the circular motion code. My idea for my game was to have a bunch of rotating circles across the…

Games from Nothing: Conference Project Post #1 — Particle Synth

This is the initial sketch I drew after we experimented with hider/seekers using vectors. I wanted to experiment with lots of particles seeking around a central point. I began trying…