Tag: narrative

Radical Games: Union Town! & Event as Narrative

How is your game story radical? My game is radical because it teaches the player about labor organizing and the power of solidarity. The player has the option to put their head down, not get to know their coworkers, and…

Radical Games: Gentrifica-Town & Event As Narrative

How is your game story radical? My game puts the player into the shoes of a recent college graduate, who got a job in the city, who’s looking for an apartment in a gentrifying neighborhood in Brooklyn. As the player…

Radical Games: Down and Out & Event as Narrative

My game story is radical in that even though the protagonist of my game has amnesia recovering her memories isn’t her primary goal. Her primary goal is to find a stranger whose ID she found in the swamp. This stranger…

Radical Games: Event as Narrative in ‘A Knight’s Quest’

A Knight’s Quest’s story is based around complicating the usual heroic narrative of an RPG. The hero arrives in a strange world and is given a sword and a goal: save the church from the evil king. In order to do…

Radical Games: Event as Narrative in City Watch

Screen shot from the Town scene My game is radical because of the way the story progresses.  The player has a few options to progress forward in the game.  They can either side with the thieves or they can side…

Radical Games: Event as Narrative in House H(a)unter

The radical element in my story is in the link between emotional burden and literal danger. All humans have skeletons in their closets, but in the town of Tawny Mill the things that haunt them might at any moment literally…

Radical Games: Event as Narrative in Wild Tale

Immersion is an important element in the enjoyment of the game. My radical game attempts to break the immersion of its world without breaking the connection to the game. Deconstructing a medium comes with the risk of damaging the suspension…

Game Studio: Nonlinear Narratives: The Protagonist

For my protagonist, I wanted to design a character that would not stand out too much and could blend into her surroundings.  She had to be different from everyone else, but not be too different.  I sketched a few different…

Game Studio: Nonlinear Narratives: The Protagonist

My protagonist is a woman named Alessa Solaris, who lives in a futuristic society where human space travel has been achieved. In this universe, the resources on Earth have been completely diminished and humans have taken to gathering resources in…

Game Studio: Nonlinear Narratives: The Protagonist

My Protagonist is named Kaira Barnabus. Kaira lives in a post apocalyptic world that suffered catastrophic flooding several decades before Kaira was born and is filled with various forms of fauna that can talk and have formed various societies. Kaira has…

Game Studio: Nonlinear Narratives: The Protagonist

The protagonist for my game design project is Becca Radley. She is a 24 year-old professional ghost hunter with a predisposition for off-the-wall plans. When her producers demand that she and her brother/co-host Casper provide the funds for their next…

Game Studio: Nonlinear Narratives: Heretic Postmortem

  Game Design and Non-Linearity  Heretic is a 2D PRG that follows a young girl living a barren village. Resources are slim, the soil is untenable, and the villagers only think of their own needs for survival. The villagers live in…

Game Studio: Nonlinear Narratives: The Strength Needed Postmortem

The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative for the next projects I inevitably wish to pursue next semester. The game in its…

Game Studio: Nonlinear Narratives: Into The Dark

The game I finally made is now called Into The Dark.  The goal of this game is to explore the world I created and to defeat the boss at the end of the game.  There are times were the player…

Game Studio: Nonlinear Narratives: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the game by bartering with other anthropomorphic animals, providing them with items they need to repair…

Game Studio: Nonlinear Narratives: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still works by: particularly, and at this point, the game is still too linear. Here a…