Tag: particle systems

Games from Nothing: Black & White Exercise #4 — Weak Forces

My particle system started as a simple shower of colorful circles. After that was done, I tried to get the circles to react to the cursor/mouse position.  I basically wanted a gravity well to be located where the mouse was,…

Games from Nothing: Black & White Exercise #4 — Jewels

When I started this exercise, I wanted to create an array of slowly rotating rectangles that appeared wherever the player tapped on screen, basically like in this sketch: I had programmed the rectangles to have a completely random color, and…

Games from Nothing: Post-Mortem — Particle Synth

Unfortunately I have been unable to get my project to work outside of Java; however, I did manage to create a synthesizer that I am actually happy with and think could be used to improvise or compose some electronic music….

Games from Nothing: Conference Project Post #2 — Particle Synth

I decided to look into Beads for audio generation within Processing. From the early stages of prototyping my seeking particle system (shown below), I found that I craved some sort of sound-representation of the particle motion onscreen; rather than designing…

Games from Nothing: Black & White Exercise #4 — Particles

I think I had the most fun playing around with particle systems. I spent a lot of my time just going into the base particle codes and just messing around with them seeing what I could make with them. At…

Games from Nothing: Conference Project Post #1 — Particle Synth

This is the initial sketch I drew after we experimented with hider/seekers using vectors. I wanted to experiment with lots of particles seeking around a central point. I began trying to implement seeking into a particle system, and this was…

Games from Nothing: Black & White Exercise #4 — Magic Wand

For the fourth exercise, I decided to code a particle system that would look lie sparks coming out of a wand. To represent a wand, I used a long brown rectangle, and to represent the sparks, I used an array…

Games from Nothing: Black & White Exercise #4 — Particles

With the particle system the key part I wanted to make sure was there was that it was player controlled.  From there it was trying to figure out how to make that pleasing to look at. I was playing around…

Games from Nothing: Black & White Exercise #4 — Particles

With Exercise 4, I found myself experiencing quite a bit of writer’s block — or designing/programming block, in this case. So I kept things really simple, and decided to see what happened if I smashed two of our labs together….

Games from Nothing: Black & White Exercise #4 — Particles

For this lab I wanted to create a circular rotation based ride and during the ride the shapes that are moving around can change depending on location of the mouse if on a desktop or the location you drag if on…

Games from Nothing: Black & White Exercise #4 — Epileptic Rectangles

I created a simple array of 20 rectangles with random widths (heights start at 0.001). Each mouseclick creates a white rectangle at random coordinates, which then stretch vertically to the bottom of the screen (achieved by incrementing their height by…

Games from Nothing: Black & White Exercise #4 — Particles

I worked on two different projects for this one. The first experimented with more forced perspective. The particle system of objects is being transform-rotated, but the scale of the objects is also being increased and decreased at the same time….

Games from Nothing: Black & White Exercise #4 — Fire Box

Fire Box is a game based on a simple particle system. The player is presented with a white box, and every tap will move the lid slightly to the right. The idea of having only one object on the screen…

Games from Nothing: Black & White Exercise #4 — Blip

Blip is the particle game that I’ve been working on. It features a  cloud of generated circles that change color based on mouseX and mouseY positions and slowly move towards the cursor’s direction while the mouse is pressed. A stream…