Tag: post-mortem

Digital Tools: Cloudbirth

  When I signed up to take this course, I knew that I ultimately wanted to learn digital art skills that could pair with the...

Digital Tools: Parallel World

For this conference project, I intended to use after effects to recreate repeating scenes in my dream when I was a child. I believe most...

New Genres: Supernova Installation

Claim 1: If I communicate to other people through a sound visualizer and text-to-speech library, then it will feel equivalent to or easier than talking...

Cultural Hijack: A Tour of the Building

Process: I wanted to criticize space and my class challenged me on how self-righteous it came across. In frustration, I realized that what I wanted...

Nonlinear Narratives: Water Warrior

My game is about a woman in a blue dress named Watershed (pictured in the center), whose goal is to defeat a bunch of ninjas...

Space Hijack: Pop-Up Marat/Sade

I always felt in control of the performance although i let the failures of my technology or the lack of audience. This hijack I felt...

Radical Games: Her Eyes Post-Mortem

Her Eyes is a game that has been through so many iterations and pivot it’s goal is almost entirely alien from the original idea. That...

Conference Project Post-Mortem: IV

IV is a top down RPG that tries to model the American medical industry within a video game using mythic imagery. Currently I’m at a...

Conference Project Post-Mortem: ADHDRPG!

My game this semester is ADHDRPG!, a semi-autobiographical depiction of what it’s like to have undiagnosed ADHD in middle school. The game as I envision...