For my second project, I created a magic ball that is a spin off of a “magic 8 ball.” Instead of shaking the ball and getting an answer to their yes/no question, the user will click the ball and it will generate a random answer to their question. Some of the phrases I used range from “signs pointing to yes” to “definitely not” to “cannot predict.” I chose several simple answers because they are applicable to any yes/no question.
I wanted to design something that people of all ages could interact with. I feel like this project did a good job of achieving that because it creates a low barrier of entry for the user. They don’t have to say their question out loud, but can keep it to themselves. Even though this interactive is very easy to use, it still generates a fun outcome for the user. They won’t always get the same answer to their question, so it creates the element of surprise. I think that this enhances the playfulness of the project because its’ outcome is unexpected.
Something that went right was the rough build. I had originally developed a rough prototype very fast. The random text selector was the main function of the project, so coding this aspect was simple. After I had developed the foundation of my project, I had trouble finding the right ways to capture the user into mystifying mood.
Along the way, I made many improvements to the design of the project. First, I started with a ball that generated colors randomly. I changed the palette of the colors to be more concentrated towards blues and purples. I think that this improved the overall look because all of the different colors changing at a high frame rate were overwhelming to the user. This makes the overall feel seem more relaxed. In addition, I played a lot with different fonts. It took me a while before I found the right one that would capture and transport the user to a mystifying mood. The font I chose resembles an old fashioned, traditional type face, that kind of reminds me of the time period of the Salem Witch Trials. I thought that this was perfect for the design of the project because it definitely helped create a magical atmosphere. Furthermore, I made the stationary stars move across the ball. I think that this improved the bewitching effect I was going for because it made the interaction more interesting. Finally, another change I made was that I added a border around the magic ball. I wanted to stick to the blue and purple color palette that I had created, but enhance it even more. So, I decided to create this border in photoshop. I drew ying yang signs, stars, and moons to add to the mystifying, cosmic theme. I think that this makes the project look more unique and interesting because it creates a lot of detail for the user to look at, without feeling overwhelmed. In addition, it helps clarify the interaction. It implies that there will be a “magical” interaction, like a crystal ball predicting the future, without explicitly saying what is going to happen.
I think that this project creates a magic circle because people can chose to use it in groups or individually. If used in a group, the users can ask questions together and see if it was what they had expected. If used individually, users can compare their answers with their friends or even people they don’t know. This forms more interactions between people and therefore, creates a magic circle.
I think that my project fits into de Waal’s ideology because it falls under the category of a “sensible city.” The design of this project is to provide people with answers to their yes/no questions. While it can be seen as something very straightforward, it can also be thought in a different way. I see this project also being able to fit into de Waal’s ideology of a “flaneur city.” This project has an element of mystery in it because the whole idea is based on the unknown. This aspect allows the users to see it as a fun experience that can be new every time.
I’m happy with the way that it turned out because I think that it looks playful and interesting to the user. I’m really glad that I was able to achieve a design that accurately portrays the interaction because it makes it more enjoyable to use.
For my second project, I’m making a “magic 8 ball” that predicts answers to the users’ yes/no questions. So far, the code that I’ve used incorporates a text selector. This allows the ball to generate random text when the user clicks on it. So every time they clicks on it, they will get a different answer than the previous time. This creates the effect that the ball is actually answering them because the generated answers aren’t consistent.
I plan to work on this project further by adding more details to the overall project. For example, I want to play around with different fonts and the design of the magic ball. I want the design to look captivating to the user. So far, I decided to have random colors flash on the ball. I think that this creates a mystifying aspect to predicting the future. I’m planning on evolving this design further by developing the base to make it look more realistic and adding more stars on the ball. In addition, I want to add more answers for the ball to give the user. I think that that would add more depth to the interactive aspect.
I think that this project has the potential to create a magic circle because it can involve more than one person. People can ask questions in groups or compare answers to their similar questions. If in a group, people can think of questions they want to ask collectively. I think that this project’s function is a universal idea because it is based off of a magic 8 ball. Therefore, it will be able to bring people together because of its’ familiarity. Although this project has the potential to create a magic circle, this may not always be the case because it is primarily targeted towards individuals. For example, a person would ask the ball a question in their head and then click to find out the answer.
Wether used by individuals or groups of people, or even both, I hope that this project is fun for people to play with. People usually are intrigued by finding answers to the unknown, so I think that people would enjoy using this light hearted way to predict the future.
For my second project, I wanted to create something similar to a magic 8 ball. The user will ask it a yes/no question out loud or in their head. Then, they will click on the ball and it will answer them. The answers would be responses, like a magic 8 ball. For example, “don’t count on it” or “yes, definitely.” I think this will be fun to play with because people enjoy using a magic 8 ball. It is also very approachable for all ages.
The design of this project includes creating a spin off of a magic 8 ball. I’m going to create something that looks like it predicts the future. The design will be different from a a magic 8 ball, but it will have the same function. The code I will use will include generating random answers from the text that I will provide. I will set it up so that every time the user clicks, it generates a different response. I think that this will be one of the main challenges I will have when creating my project because I know how to generate random things, but I’m not sure how to generate random things based on given inputs.
This project fits into de Waal’s ideology because it falls under the category of a “sensible city.” The design of this project is to have the function of getting questions answered. Any person can go up to it, click the ball, and get an answer to their question. Although this project is a fun way to get answers to your questions, it obviously isn’t the most reliable. I think that it serves the function of being a resource, but at the same time, it also fits into another category. In addition, this project can fall into de Waal’s vision of a “flaneur city.” In the article written by de Waal, he notes that Paulos and Beckman wrote “We marvel at mundane everyday experiences and objects that evoke mystery, doubt, and uncertainty” (10). This project has an aspect of mystery because the whole idea is based on the unknown. This adds a fun element for the user because they don’t know what kind of answer they are going to receive to their question.
Want a break from the ads? Watch this short video…Then I closed the app. Nowadays, we are immersed in the context of materialism and endless advertisements. Internet services (e.g. Google, Facebook, YouTube) use ads to gain revenue, and users pay to get rid of the annoying ads. Users always want to find a break from the ads, otherwise they would not pay to get rid of them. Ads are stress-builders. They keep us constantly want things. Such desire, and even consumption, does not necessarily make us happier. And yet they exist for the endlessly growing economy, for the materialism culture and those few who benefit from it. I want to provide a way to relieve this kind of stress. Destruction can be a outlet for stress, especially virtual ones with no consequence or damage. Because “break” can have the double meaning of “getaway” or “destruction,” such as breaking the glass, I decide to take this sentence into this project. The project is comprised of several videos that play simultaneously, and at the surface is a virtual glass-breaking interaction with mouse click. Of course, for a better simulation of breaking the glass, the click would be accompanied with a sound of cracking. I do not know how people would interact with it in a public space nor whether it would create a magic circle. What I wish to do is to challenge the existing network established by markets and materialism. Ads are something stressful and we need a break from them. Yet they are around us anytime and everywhere: from cell phone screens to giant LED installations in Time Square, from magazine pages to film shots of certain products. We are not happier because of them. I think we need a constant reminder of the stress in order for the audiences to have greater incentive to look into new solutions in the market to make us happier.