Tag Archives: project 2

Project #2 Update :: Raining Wall

The sound level of the surrounding environment controls how heavy the rain is.

The sound level of the surrounding environment controls how heavy the rain is. Note: this is only a GIF demonstration of the interface. 

Currently, I have worked out the interface for this project. I used a dark background color and a light color for the rain. The rain is generated by a particle system in Unity. The physics system allows me to simulate more realistic rain by creating splash effects using the die out animation for each particle, as well as bypassing any object in the interface. The other feature of the interaction is the ability to respond to the sound of the surrounding environment. The microphone could capture the sound level of the environment and pass on the parameter to the particle system. The rain would be heavier when the surrounding environment is noisy, and vise versa. I still need the technical solution to connect Microsoft Kinect to my interaction in order to make it interactive when people standing in front of it.

Project #2 :: Emotion Catcher :: Update 1

FullSizeRenderMy original idea was to physically create an emotion catcher. I wanted to have three jars, each one hooked up to a touch sensor that would light up the jar when the metal lid of the jar was touched. Each jar would be filled with different color marbles so that they would light up different colors-each jar according to the emotion it was supposed to catch. Although that original idea was good, the materials and knowledge I would need in order to successfully execute the interactive emotion catcher were hard to gather.IMG_3568 I decided to scratch that idea, and brainstorm another one that was more realistic to my knowledge and abilities. My inspiration came from Hertzian Tales by Anthony Dune. In the book, he explains that in order to catch anything you would first need to picture what that thing physically looks like. Then, you would need to think of things or objects that would literally catch that thing. IMG_3567For the second version of my project I wanted to continue catching emotions. I came up with three things that represent fear, happiness, and anxiety and then three things that caught each one. For me, fear is a big dark cloud with lighting coming out of it, happiness is a beam of light, and anxiety is a tangled piece of string. For each emotion there are things that catch them as well. Metal rods catch fear, a glass prism catches happiness, and sharp objects catch anxiety.IMG_3566 My installation will consist of these three emotions embodied within those objects and its catchers.

Project #2 :: Proposal

IMG_3434For project #2, I will create an interactive analog experience for the user. In class, we discussed the ability to catch, trap, or preserve things that normally could not be contained. My project, Emotion Catcher, will consist of 3 jars, each one filled with a different emotion. When the user approaches the jar and touches the metal lid, that jar will light up. As a result, that person will then be connected to that emotion, making it more prominent within them. My project is meant to create a sort or “refueling” station for those who need a little extra boost of a certain emotion. I think that this project will create a very exciting experience. Being able to create a direct interface between the user and the emotion catcher will allow the interactivity to be meaningful as well as fun.  

Birds eye view

There will be three closed jars mounted on to a podium. Each jar will be filled with different colored marbles, that way when the lid is touched, they will light up with different colors. The color is meant to represent the different emotions. The emotions will be: Relaxation, Happiness, and Creativity. Relaxation will have blue marbles, happiness will have yellow marbles, and creativity will have green marbles.

Project #2 Proposal: Stress Catcher

A drawing of how the bubbles would look.

A drawing of how the bubbles would look.

For project two, we are planning to make a stress catcher. The design of the project will be to have an electronic representation of bubbles.  Within each bubble, there will be an image or word that conveys something stressful. For example, common stressful elements that are relatable to students include tests, homework, alarm clocks, parents, tuition bills etc. This will help display specific stressful aspects in a clear way to the user. This acts as a catcher because it is transferring the user’s stress away from their body to the program. When the user clicks on the bubble, it will pop and disappear, providing a simple reaction to their input. We decided to choose bubbles since bubble wrap is commonly associated with relieving stress. Many find popping bubble wrap to be a therapeutic act, and so we wanted to recreate this interaction to catch the stress of others. In addition, we chose to use bubbles to act as the catcher because when people feel stressed, they often describe they way they are feeling as being physically trapped. A bubble is the perfect representation because it acts as a confinement. This project connects to Anthony Dunne’s project descriptions in his book. In Hertzian Tales, Dunne points out that ‘Informance’ aims to persuade an audience that a product fits and has a place. But here the aim was not to convince an audience of need, but to draw them into a ‘what if…’ scenario, a ‘value fiction’ to stimulate desire for change” (Dunne, 128-129). This relates to the idea of a catcher because the purpose of this project is to create an object that can figuratively catch something that isn’t necessarily valued. Our design involves bubbles that capture a person’s stress. This project isn’t based on need, but is a “what if” scenario because stress is an emotion and therefore isn’t tangible. This increases the desire for change because people will want to change the levels of stress they feel by popping the bubbles. The idea of capturing people’s stress in an electronic representation follows Dunne’s guidelines in this chapter.
Popping bubble wrap is  common stress reliever.

Popping bubble wrap is common a stress reliever.

The project is interactive for the user because they will be able to visually make the “stress” go away. The program will provide a continuous supply of bubbles for any amount of users and any amount of stress.  

Project 2:: Alien Solar System:: Post Mortem

image1 For my second project I chose to create an alien solar system. My solar system has eight planets rotating around the sun. I also integrated my sunspots code from earlier in the semester and used it to create both sunspots on the sun and twinkling stars in the background. I ran into several difficulties with my code while creating this project. Originally I had a flawed understanding of multiple transforms and made the mistake of having each planet translate to a different place. Once I fixed that I ran into another issue; all of my planets were rotating around the sun in straight line. The solution for this was to have all of the planets rotate at different speeds. The code I used to create the sunspots and the stars uses multiple transforms and randomness to determine the size and location of the sunspots and stars as well as the color of the sunspots. image3   By far the biggest problem that I ran into was the interaction that I wanted. My ambition was to use code to create a new planet of a random size and color every time the user clicked down. However, the mousePressed() and keyPressed() codes only work while the user holds down the key or mouse and would create a planet whose size and color fluctuated. I was unfortunately unable to fix this problem. However, even without the interaction that I wanted to create, this code is extremely interesting to watch. Ever changing, it transfixes the audience and creates a magic circle.   image2

Project 2:: Stagnation:: Post Mortem

A picture of the first of the three codes.

A picture of default stage of the first of the three codes.

A picture of the second of the three codes.

A picture of the default stage of the second of the three codes.

A picture of the third of three codes.

A picture of the default stage of the third of the three codes.

For my second project I really wanted to explore the possibility and result of creating an entirely useless interaction. I was inspired by the popular GIFs of Useless Machines from the internet that portrayed a box which was programed to turn itself off once a switch was flipped. However, the code for my project does not explicitly recreate the material box and switch. What the several codes I created do is utilize a single button which triggers a reaction from the code that quickly returns the button to its original state. All three iterations of the code create a futile interaction in some way or another. The first code relies on the position of the button. The button is centered in the center of the screen and moves slightly to the left when pressed. The code’s reaction is to send forth a small gray box which pushes the button back into its original location and then returns off screen. The second code relies on the color of the button. By pressing the button, the user causes it to change colors, but almost immediately the code repaints the button its original color. The third iteration of this theme relies on the size of the button. Pressing the button reduces the size of the button, causing two pieces to come from either side of the screen attaching themselves to the smaller button returning it to its original size. To create several futile actions that did not stray too far from each other, I worked with the location, color, and size of a single button.   My initial coloring of my Stagnation code was in black and white. This produced a very minimalist effect to the already minimal composition, but while experimenting with further drafts of the code I found that certain color pallets also proved effective.
The black and white copy of the first code.

The black and white copy of the first code.

The black and white copy of the second code.

The black and white copy of the second code.

The black and white copy of the third code.

The black and white copy of the third code.

The color pallet from which I sampled to create the colored copies.

The color pallet from which I sampled to create the colored copies.

  The idea of a futile interaction is very reminiscent of the products and art installations described in Anthony Dunne’s Hertzian Tales. Specifically, I find a great resemblance to the chapter on psychosocial narratives, which talks about the experience of the user. In this chapter Dunne describes the relationship between humans and machines with the quote “The machine does what the human wants it to do, but by the same token the human puts into execution only what the machine has been programmed to do” (71). This describes a complementary relationship between machine and user, which leads to the question of what to expect when the machine has been programmed to antithesize the human’s input. By the logic of the quote we must expect nothing from both the human and the machine, which is the stagnant quality of the interaction. What went right with this project was how I captured the essence of a useless interaction. In the beginning of the planning for this project, I was not sure if was going to try and recreate the box setting or attempt to create my own useless interaction that brought the user nowhere. In the end, I had a combination of the two in creating a button that was represented in an artistic way. While researching the invention and history of Marvin Minsky’s Useless Machine, I came across an app for the iPhone which was allowed users to play with a virtual Useless Machine. However, after installing this app I found that while the creator had recreated the Useless Machine, they had not successfully recreated the futile interaction. The creator had implicated a counter which counted the number of times one went through the cycle of pressing the switch and had it pushed back. This gave the interaction a form of progression, which I felt entirely destroyed the purpose of the Useless Machine, and only motivated me to fabricate a truly fruitless interaction. Nothing really went wrong with this project. The only problem I had with this project and the codes was a technical one. Everything else went above and beyond the expectations I had when first starting. The small problem occurred during the third iteration in the series. I had assumed that both fixing pieces, which attach to the button to make it whole again, moved at the same speed and would arrive at their destinations at the same time. However, the left piece moved faster than the right causing a complication in the conditionals. This small glitch was easily fixed, and other than that there were no problems at all.   Works Cited: Dunne, Anthony. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. Cambridge, MA: MIT, 2005. Print.

Project #2 :: Post-Mortem :: Restroom Museum of Art

IMG_0610 IMG_0609 My second project is an analogue interactive display installed in Heimbold Bathroom. The project involves transformation of the bathroom into an art museum with famous minimalist paintings displayed in it. The users of the bathroom would look at the art as they use the facility and leave signature on visitor’s page, just like any other museums. This project was created to communicate sense of irony in art. Public bathroom is a setting void of any beauty nor luxury. What would it be like to display famous art of high price and beauty in the bathroom? It seems very odd, weird, and out of place. I wanted to communicate the sense of irony in space through the installation. My project was inspired when the class was discussing idea of irony in media in Herteizan Tale. When I came up with the idea of having fancy art in the bathroom to convey irony, I wanted to make it come alive. I chose abstract art as my choice of display because the art form is very direct in its message and style, easy to be recognized by general viewer. The paintings I replicated were: Mondrian’s “Red Yellow Blue”, Rene Magritte’s “Son of Man”, Jackson Pollock’s drip painting, Kelly Ellsworth’s “Yellow over Black”, Kazmir Malevich’s “Airplane Flying”, and Keith Haring’s “Heart Raised”. I also replicated the style of each individual artist’s signature on the painting to make the painting seem more realistic. IMG_0601 IMG_0602 IMG_0604 IMG_0605 IMG_0606 IMG_0608 The most difficult part of the project was defiantly painting replica of art. I had to be as precise as possible so that the art communicated the original creator’s messages clearly. In order to do so, I had to copy the art as exactly as possible. Even though the art was simple in design, I had to be careful with small details which made it really difficult. What I found really surprising is that my first draft of the project has not changed much from my final form. The only difference is the number of art planned to be displayed and creation art. I was hoping to display at least 5 arts in each bathroom but that was too much. Also instead of purchasing a replica poster of art, I painted all art to give more realism. One issue that brought up during the project was that the display could be limited in interaction. Sure, the usage of bathroom creates sense of irony and that is what it was planned to do. However, it is a very passive interaction between the environment and the user. In order to make the display more interactive, I added a guest log book. This was perfect because not only did it add more interaction to the display, it added realism and fulfilled the basic idea of interactive media: the give and take relationship between the media and the audience. IMG_0611 IMG_0615 I believe that the project creates a magic circle because the display leaves a permanent connection between audience through visitor’s log. The guest log informs the audience who came and how they felt about the display. In addition, the display creates unified emotion among the audience, creating connection of thoughts, increasing interactive senses between strangers. The viewer can break into conversation in such a private space to talk about the art and their feeling, which effectively creates magic circle. Overall, I am very happy with how the project turned out. Using new medium of art besides coding was very fun. I was able to explore different forms of art and go over some of the ideologies the class discussed about.

Project #2 :: Post-Mortem :: Ohio, Ohio.

Screen Shot 2015-12-14 at 8.23.59 PM For Project #2, I chose to make a solar system of sorts with the cities/neighborhoods where I live.  This project probably had the most evolution from day one until the final product.  Originally, I wanted to do something that had to do with where I’m from, but I had little to know idea what I wanted it to be.  During a conference, Angela mentioned something about a solar system…so we decided on that.  Then, I was brainstorming ways I could work the names into the solar system, and remembered that I had really liked the way Garret was able to draw the fish by hand and put it into his conference project. I really like playing around with hand lettering, so I thought that it would be fun to do my hand lettering and insert it into my code. I worked to sketch out all the names, then I edited them in photoshop which ended up being the most tedious task on earth. IMG_0556IMG_0563

Screen Shot 2015-12-14 at 7.02.19 PM

    I wrote my code in bits.  First, I got the background that I wanted (made in photoshop), and then I worked on getting shapes such as ellipses or rectangles to rotate on a circular path around the center of the screen.  Then I wanted to add rotation to each of the individual shapes.  In order to do so, it was necessary to use the pushMatrix and popMatrix. Once I had that code down, I went to work in photoshop to perfect my ‘planets.’  Afterwards, I went and added image variables and changed the shapes in my code to the images. shortnorth grandview germanvillage Next, I had to work on adding interactivity.  This was the hardest part.  First the issue was that the only way you could see the object (rocket) moving across the screen was if you pressed and HELD the spacebar.  But I wanted it to just be pressed and done.  I had a lot of trouble figuring this out and it kept saying ‘error on ‘void mouseClicked’’ for some reason. Screen Shot 2015-12-14 at 6.55.52 PM I really enjoyed making the project because I was able to combine my interest of hand lettering with my code.  I think that this creates a magic circle because it draws people around to form a community of interactions with the code.   What went right:  the way that I created this project was really helpful.  To figure the code out first, and then insert the images really worked for me.  Also, it turned out how I expected. What went wrong:  It took me a long time to figure out the interactivity aspect of it.

Project #2 :: Post-Mortem :: Draw Your Moves

Screen Shot 2015-12-14 at 6.57.43 PM    Screen Shot 2015-12-14 at 6.56.17 PM My second project is basically digital finger painting, so I decided to title it “Finger Painting.” Using motion code, you can move your hand in front of the camera. By clicking with the mouse you can change colors and by clicking a key you can clear the screen to start over. The lines on the side also change color so it’s more clear what color you’re using and they add some extra fun and color to the project. When you move you draw with two circles. One smaller circle sits inside the bigger one. They are set to random transparency to make the drawing look a little more interesting. My inspiration came from one of our in class assignments with motion track code. My project evolved from the class assignment, I changed a lot but some ideas stayed the same. I kept the same background color the same and the idea of the two circles.   Screen Shot 2015-12-11 at 7.32.29 PM     Screen Shot 2015-12-11 at 7.32.51 PM I think this project will create a magic circle because other people will want to gather around and see what someone paints. I also think people may want to try multiple movements and ee how they work together. I used a lot of coding skills that I learned from my conference project. I used the random number code to pick whether the paint color would be in the red, green or blue family. I also used a lot of variables again to inspire more creativity. Screen Shot 2015-12-14 at 6.53.04 PM Overall, I am very happy with this project. I have a lot of fun using it and I hope other people will too. Kadie Roberts

Post Mortem: Project 2:: Magic Ball


For my second project, I created a magic ball that is a spin off of a “magic 8 ball.” Instead of shaking the ball and getting an answer to their yes/no question, the user will click the ball and it will generate a random answer to their question. Some of the phrases I used range from “signs pointing to yes” to “definitely not” to “cannot predict.” I chose several simple answers because they are applicable to any yes/no question.


I wanted to design something that people of all ages could interact with. I feel like this project did a good job of achieving that because it creates a low barrier of entry for the user. They don’t have to say their question out loud, but can keep it to themselves. Even though this interactive is very easy to use, it still generates a fun outcome for the user. They won’t always get the same answer to their question, so it creates the element of surprise. I think that this enhances the playfulness of the project because its’ outcome is unexpected.

Something that went right was the rough build. I had originally developed a rough prototype very fast. The random text selector was the main function of the project, so coding this aspect was simple. After I had developed the foundation of my project, I had trouble finding the right ways to capture the user into mystifying mood.


Along the way, I made many improvements to the design of the project. First, I started with a ball that generated colors randomly. I changed the palette of the colors to be more concentrated towards blues and purples. I think that this improved the overall look because all of the different colors changing at a high frame rate were overwhelming to the user. This makes the overall feel seem more relaxed. In addition, I played a lot with different fonts. It took me a while before I found the right one that would capture and transport the user to a mystifying mood. The font I chose resembles an old fashioned, traditional type face, that kind of reminds me of the time period of the Salem Witch Trials. I thought that this was perfect for the design of the project because it definitely helped create a magical atmosphere. Furthermore, I made the stationary stars move across the ball. I think that this improved the bewitching effect I was going for because it made the interaction more interesting. Finally, another change I made was that I added a border around the magic ball. I wanted to stick to the blue and purple color palette that I had created, but enhance it even more. So, I decided to create this border in photoshop. I drew ying yang signs, stars, and moons to add to the mystifying, cosmic theme. I think that this makes the project look more unique and interesting because it creates a lot of detail for the user to look at, without feeling overwhelmed. In addition, it helps clarify the interaction. It implies that there will be a “magical” interaction, like a crystal ball predicting the future, without explicitly saying what is going to happen.

I think that this project creates a magic circle because people can chose to use it in groups or individually. If used in a group, the users can ask questions together and see if it was what they had expected. If used individually, users can compare their answers with their friends or even people they don’t know. This forms more interactions between people and therefore, creates a magic circle.

I think that my project fits into de Waal’s ideology because it falls under the category of a “sensible city.” The design of this project is to provide people with answers to their yes/no questions. While it can be seen as something very straightforward, it can also be thought in a different way. I see this project also being able to fit into de Waal’s ideology of a “flaneur city.” This project has an element of mystery in it because the whole idea is based on the unknown. This aspect allows the users to see it as a fun experience that can be new every time.


I’m happy with the way that it turned out because I think that it looks playful and interesting to the user. I’m really glad that I was able to achieve a design that accurately portrays the interaction because it makes it more enjoyable to use.


Project #2 Update: Alien Solar System

Talila_Still_Alien_Planets copy For my second project I want to create an alien solar system. So far I have sketched out what I want and am trying to figure out how I want it to be made interactive. I started with building a still version of the alien solar system. Currently I have also built a version of the solar system using multiple transforms. I want to experiment with creating patterns for the planets. I would like to generate a new planet every time that the user clicks their mouse. I think this project has the potential to create a magic circle because the rotation of the solar system is mesmerizing and the ability to create new planets will keep the user interested. Talila_Moving_Alien_Planets_v1 copy Unfortunately, I have been having some problems with the code. The planets are not showing up where I want them to and they are quickly rotating off of the screen. I also cannot figure out how to get my interaction to work. There is code to create something when you click down, but what you create doesn’t remain after you stop holding the mouse down. Talila_Transforming_Alien_Planets_Code_v1 copy

Project #2 Update: Stagnation

For this project, I have been working on a growing concern I first had when working on this project. The major difference between the machines I am drawing influence from and the code I am working on now is that they are physical and three dimensional objects while my code is a virtual simulator. In fewer words, I am trying to translate a very physical interaction into a virtual one. Technically, I can recreate the interaction, however there is a certain quality that is lost. It is not as special if a machine has the capability to turn itself off. Part of the appeal of the useless box is it performs a task that is not expected. On the other hand, machines are expected to have the type of power to control itself. To me, the solution for this problem is to exaggerate and really draw out the physical aspects of this code. I have been working on putting together an interface that appears to be more material than electronic.
Several options for the types of input that can have a binary toggle.

Several options for the types of input that can have a binary toggle.

On a side note, this project has also taught me that there is a difference between a worthless task, and an impossible one. An impossible task only installs and perpetuates a sense of failure with the user. However, a worthless task, such as this, opens up a whole existential curiosity that draws users in.

Project #2 Progress: Magic Ball


For my second project, I’m making a “magic 8 ball” that predicts answers to the users’ yes/no questions. So far, the code that I’ve used incorporates a text selector. This allows the ball to generate random text when the user clicks on it. So every time they clicks on it, they will get a different answer than the previous time. This creates the effect that the ball is actually answering them because the generated answers aren’t consistent.

I plan to work on this project further by adding more details to the overall project. For example, I want to play around with different fonts and the design of the magic ball. I want the design to look captivating to the user. So far, I decided to have random colors flash on the ball. I think that this creates a mystifying aspect to predicting the future. I’m planning on evolving this design further by developing the base to make it look more realistic and adding more stars on the ball. In addition, I want to add more answers for the ball to give the user. I think that that would add more depth to the interactive aspect.

example2            example1

I think that this project has the potential to create a magic circle because it can involve more than one person. People can ask questions in groups or compare answers to their similar questions. If in a group, people can think of questions they want to ask collectively. I think that this project’s function is a universal idea because it is based off of a magic 8 ball. Therefore, it will be able to bring people together because of its’ familiarity. Although this project has the potential to create a magic circle, this may not always be the case because it is primarily targeted towards individuals. For example, a person would ask the ball a question in their head and then click to find out the answer.

Wether used by individuals or groups of people, or even both, I hope that this project is fun for people to play with. People usually are intrigued by finding answers to the unknown, so I think that people would enjoy using this light hearted way to predict the future.

Project #2 Update :: Draw Your Moves

Screen Shot 2015-11-16 at 8.05.23 PM   Screen Shot 2015-11-16 at 8.00.21 PM I decided to change my project to a digital interaction instead of an analog one, since my project #1 was an analog interaction. So my idea for project #2 is to use motion code to move colored shapes following the user’s movement but not clear the background, so it’s kind of like they’re drawing with their movements. I think this would be fun because it’s seeing your movements displayed and creating art. It’s kind of like the colored circles on the floor at the Sony museum, you and your movement was represented but you didn’t actually see yourself. This way I think it distances the user a little bit so they can feel free to have fun and enjoy the interaction. I think this creates magic circle because multiple people can contribute at a time. People can interact together and others can watch or add to it. The audience can observe what happens when someone else tries it and then maybe try it themselves. The photos are a rough prototype, I think I will change the colors, shapes and sizes to make it more appealing. I also want to make it more clear when you move a certain way there’s a specific outcome.  Kadie Roberts

Project #2 Proposal: Restroom Museum of Art

IMG_0555 For project number two, I have decided to take the idea we have discussed during class about interactive display and irony into real life. I will be creating an analog interactive space of ‘irony’ by turning Heimbold’s bathroom into a fancy art museum. The bathroom will be filled with replica of expensive paintings from famous painters, such as Leonardo Davinchi’s Mona Lisa, hung up in stalls above toilet. The moment someone uses the bathroom and walks into the stall, he/she will see the two contrasting object: The dirty toilet and the fancy painting in gold, silver, and bronze frame. The contrast between the object, purpose of space, use of space, and emotional uprising will be my form of interaction. IMG_0556IMG_0557 Unlike the usual interactive displays I have created, I am hoping to explore and create interactive art through space arrangement rather than single object of interaction. Additionally, it will be my first ever analog display which I have always wanted to try. They key to my display is irony and fanciness. This display creates magic circle through use of space and the emotional tension the display brings out. When using a bathroom, the irony and oddity create common emotion, which links peoples in that space through display of emotion and conversation that rise from the emotion. The situation the interactors are placed in creates odd emotions to their setting and thus creates strong interaction to the display and the surrounding people who are also interacting. This interactive display supports Dewaal’s ideal through city as a public sphere and community of strangers.  Bathroom is a space of strangers where privacy is prioritized but sometimes create social exchange through small conversation and contact. However, the commonality of emotions through the display change this space into a public sphere of interaction that confront the strangers to exchange thoughts and emotions through complexities of space and display. Yun Mi Koh

Project #2: Magic ball

FullSizeRender copy

For my second project, I wanted to create something similar to a magic 8 ball. The user will ask it a yes/no question out loud or in their head. Then, they will click on the ball and it will answer them. The answers would be responses, like a magic 8 ball. For example, “don’t count on it” or “yes, definitely.” I think this will be fun to play with because people enjoy using a magic 8 ball. It is also very approachable for all ages.


The design of this project includes creating a spin off of a magic 8 ball. I’m going to create something that looks like it predicts the future. The design will be different from a a magic 8 ball, but it will have the same function. The code I will use will include generating random answers from the text that I will provide. I will set it up so that every time the user clicks, it generates a different response. I think that this will be one of the main challenges I will have when creating my project because I know how to generate random things, but I’m not sure how to generate random things based on given inputs.

Screen Shot 2015-11-11 at 9.13.39 PM

This project fits into de Waal’s ideology because it falls under the category of a “sensible city.” The design of this project is to have the function of getting questions answered. Any person can go up to it, click the ball, and get an answer to their question. Although this project is a fun way to get answers to your questions, it obviously isn’t the most reliable. I think that it serves the function of being a resource, but at the same time, it also fits into another category. In addition, this project can fall into de Waal’s vision of a “flaneur city.” In the article written by de Waal, he notes that Paulos and Beckman wrote “We marvel at mundane everyday experiences and objects that evoke mystery, doubt, and uncertainty” (10). This project has an aspect of mystery because the whole idea is based on the unknown. This adds a fun element for the user because they don’t know what kind of answer they are going to receive to their question.

Project #2 Proposal: Stagnation

For my second project I want to create worthless interaction. There is a machine which has gained popularity over the internet for creating a truly useless function. The user flips a switch which activates a mechanism that pushes the switch back into place. useless_machine_1useless_machine_2   What I really like about this specific interaction is the competitivity of the back and forth between man and machine. Even though nothing comes from the interaction, it is not the same as a non-interactive project. The user does take a step forward, it just happens to be that the machine pushes back. As the user you know the function of the machine, therefore completely aware of the fact that nothing will change no matter how hard you try and change the circumstances. Yet, there is something which still keeps the user interested enough to keep trying to out play the machine. Clearly I won’t be able to translate the physical aspect of this interaction into my program, but I would like to create a code which captures the same action and reaction interaction. For the actual program, I think it is crucial that the interface have some type of hand that repositions the switch, or button, or whatever binary option that can be activated. It draws out the machine and human competition by likening the means of interaction.
Hand Drawing FYS

An example of the type of hand image that may be used when re-flipping the switch.

Garrett Hsuan    

Project #2 Proposal: A Break from the Ads

Want a break from the ads? Commercials are annoying. Especially when you have to watch them before your favorite songs or videos. Yes. I’m talking to you, Spotify and YouTube. For me, Spotify is a great place to get some new music and have a fresh taste. However, as a Spotify Free member who has yet not upgraded to Premium, commercials regularly turn up in the stream feed. Once, the feed said something like this:

Want a break from the ads? Watch this short video…

Then I closed the app. Nowadays, we are immersed in the context of materialism and endless advertisements. Internet services (e.g. Google, Facebook, YouTube) use ads to gain revenue, and users pay to get rid of the annoying ads. Users always want to find a break from the ads, otherwise they would not pay to get rid of them. Ads are stress-builders. They keep us constantly want things. Such desire, and even consumption, does not necessarily make us happier. And yet they exist for the endlessly growing economy, for the materialism culture and those few who benefit from it. I want to provide a way to relieve this kind of stress.
How I developed the idea for this project.

How I developed the idea for this project.

Destruction can be a outlet for stress, especially virtual ones with no consequence or damage. Because “break” can have the double meaning of “getaway” or “destruction,” such as breaking the glass, I decide to take this sentence into this project. The project is comprised of several videos that play simultaneously, and at the surface is a virtual glass-breaking interaction with mouse click. Of course, for a better simulation of breaking the glass, the click would be accompanied with a sound of cracking.
Interface demo: when you click with your mouse...

Interface demo: when you click with your mouse…

I do not know how people would interact with it in a public space nor whether it would create a magic circle. What I wish to do is to challenge the existing network established by markets and materialism. Ads are something stressful and we need a break from them. Yet they are around us anytime and everywhere: from cell phone screens to giant LED installations in Time Square, from magazine pages to film shots of certain products. We are not happier because of them. I think we need a constant reminder of the stress in order for the audiences to have greater incentive to look into new solutions in the market to make us happier.

Project #2 Proposal: Alien Solar System

-2 I want to create an alien solar system, to which a new planet or moon is added every time somebody clicks their mouse. These planets will of course be spinning and moving in a circle around the sun. I thought that I could create planets with random color and size generation so that they remain different and interesting. I want to create something fun and exciting, so that people won’t get bored with it quickly. I hope that this interactive will be attention-grabbing enough to create a magic circle for those using it. I started to build a raw model of how the solar system would look before the transform code is added. Untitled-3  

Project #2 Proposal :: Take What You Need

IMG_5053 IMG_5055 For project #2 I wanted to create something that could give people boost of happiness or confidence even if it was just for a minute. I wanted to be able to give the user whatever they needed at that moment. So I will create a bowl of cards that have positive emotions and inspirational words on them. There will also be a sign saying “take what you need.” I have seen signs like this before hung up around some towns, but one thing I think they are lacking is the ability to contribute back and inspire people to pass it on. I want them to feel like they could contribute to the installation because giving to others has been shown to also boost happiness. With my project they can contribute to others in more way than one.  The first way they can contribute is by writing their own card. Next to the “take what you need” sign will be some empty cards and a pen so that they can write their own card for someone else to take. There will be a sign saying “leave something for others.”  The second way they can give is by passing along their card. There won’t be a sign indicating they can do this, but hopefully the user will be in a good mood and feel like giving this to someone else. I think this project creates a magic circle because people can stand and look at all the cards, they can take and write their own with a group. Also by passing on the cards people are creating a connection. The card could also start up a conversation within a group and people may stand and talk, write or just look. By Kadie Roberts