Tag: conference

Art from Code: An American Life Post-Mortem

For my conference project I created a series of movies that explored my placement in an American context and the ways in which I could use Processing and generative art to challenge or alter the original narrative of the photograph….

Game Studio: Nonlinear Narratives: The Strength Needed Postmortem

The game The Strength Needed was a semester of fun, strife, and some sleepless night but by and large a wonderful experience and vastly informative for the next projects I inevitably wish to pursue next semester. The game in its…

Conference Project Post-Mortem: Scratch Lag

1 2 .3 4. I attempted to make hard-coded and animated recreations of Hirsh’s style from Scratch Pad using processing and although some do not fully capture the expressive experimental style of his film I am content with the results. The project…

Art from Code: Interactive Generative Art Post-Mortem

My conference project, entitled Stellar Remnants, investigates the relationship between autonomy and interactivity in generative art through five pieces made in Processing. All of my sketches involve using key presses to influence the variables of a sketch to manipulate amount,…

Art from Code: Nature + Code Post-Mortem

My conference project’s theme is nature and its replication using code. Nature is known to follow a system and set of rules while utilizing the slightest bit of unpredictability. The same can be said for coding: there are rules to…

Game Studio: Nonlinear Narratives: Into The Dark

The game I finally made is now called Into The Dark.  The goal of this game is to explore the world I created and to defeat the boss at the end of the game.  There are times were the player…

Art from Code: Boolean Oceanography Post-Mortem

Preliminary Sketches for Boolean Oceanography ^^ For my conference project, I have made a collection of eight videos that use generative methods to create aquatic motifs through Processing sketches. In each sketchggg, vector drawings warp, contort, and move across the…

Game Studio: Nonlinear Narratives: Migration Postmortem

For my conference project I created a side-scrolling exploration/adventure game. The player controls an anthropomorphic hummingbird with a broken wing. The player progresses through the game by bartering with other anthropomorphic animals, providing them with items they need to repair…

Game Studio: Nonlinear Narratives: Adam Postmortem

Despite this being the last paper test, what became clear to me is that I want to work over the narrative ideas this game still works by: particularly, and at this point, the game is still too linear. Here a…

Game Studio: Nonlinear Narratives: Adam

In A Day on the Grand Canal with The Emperor of China David Hockney brings all his expertise as a contemporary painter to bear on an analysis he does of a 17th century Chinese scroll painting. The most striking aspect…

Art from Code: First Impressions Post-Mortem

My project is based on the works of Lothar Quinte, whose most known work is featured on First Impressions of Earth by the Strokes. I decided to animate and apply what we’ve learned in class to his images. Throughout the…

Art from Code: Don’t Forget to Blink Post-Mortem

My conference project assignment was to use Victor Vasarely’s optical art pieces, and recreate them using Processing. That wasn’t the goal, though; my goal wasn’t to make something that already existed. It has always been, ever since I started pitching…

Art from Code: Flower Post-Mortem

Because some of the previous conference works looked too similar with my work “Daisy,” so I made some change on my piece “Growing” and decided not to use the piece I mentioned in the last post “Windy”. I also added two…

Art from Code: Interactive Generative Art Proposal

Philip Galantner defines Generative Art as being “set into motion with some degree of autonomy,” resulting in the completion of the art. If autonomy is key in defining generative art, the presence of interactions raises the question of whether the…

Art from Code: Abstracted Interaction

For my conference project, I am making sketches that are in response to Kazimir Malevich’s works entitled: Suprematist Composition. My initial pursuit of this project was inspired by my attraction to art that involves geometric qualities. Malevich’s paintings fully encompass this…

Art from Code: Iterative “Painting”

Since my very early days of using Processing, I’ve been interested in pushing the program to its computational limits. There is such satisfaction in getting the computer working, with its fan running hard and the feeling of it heating up, the danger…

Art from Code: Nature + Code

For my conference project, I am interested in recreating elements of nature using Processing. As we further dissected the definition of Generative Art, I found there to be a close relationship to GenArt and nature itself. Both follow set systems…

Art from Code: Don’t Forget to Blink

The idea of optical illusions have fascinated me for a long time. Tricks of the mind when you’re seeing something different than what actually is. Our brains make assumptions to make sense of the information from the eyes, and sometimes…

Art from Code: Replication of works by Fred Tomaselli

My conference proposal this semester focuses on an attempt to replicate the works of Fred Tomaselli in my own ways. This idea came about gradually over the semester as we were working on ellipses. I found a fascination in drawing ellipses…

Art from Code: First Impressions

My project focuses on the works of Lothar Quinte, a German painter. One of his well known pieces is found on an album (First Impressions of Earth) by The Strokes, which is also one of my favorite albums. First Impressions is…